AMD FidelityFX HDR Mapper

AMD FidelityFX™ LPM (AMD FidelityFX HDR Mapper) provides an open source library to easily integrate HDR, and wide gamut tone and gamut mapping into your game.

Supports:

  • DirectX®12.
  • Vulkan®.

Part of the AMD FidelityFX™ SDK

AMD FidelityFX SDK components

Download the latest version as part of FidelityFX SDK v1.1​

Updated as part of AMD FidelityFX SDK v1.1:

  • AMD FidelityFX backend updates, including buffer allocator overrides
  • Updated documentation and release of reference documentation for SDK + Framework
  • Native Microsoft® GDK® backend implementation library (requires developer access to GDK® program)

Features

Open source, MIT license

Highly optimized

High dynamic range (HDR)

Details

Comparison

AMD FidelityFX LPM is highly configurable, allowing you to tweak the numerous parameters to create the look you require.

As seen in Godfall

"At Counterplay, we wanted Godfall to be the next generation of game that everyone has been waiting for. We aimed for the highest visual fidelity and unique art sensibility. With AMD’s FidelityFX LPM technology, it catapulted our vision beyond expectations.

During the production of Godfall, we continuously fine-tuned the art visuals. We understood our limitations with the current technology, which required everyone to spend an ungodly amount of time to find clever workarounds.  Ultimately, we achieved a style that we were mostly happy with, but something was still lacking. We had to take a step back; we needed to figure out why.

Everything looked last gen. The metals were not shiny enough. The armor pieces, the fires, the magical effects, the backgrounds all appeared muted and uninteresting. With little hope and time left to tinker, we thought we had to live with these deficiencies. When AMD approached us with FidelityFX LPM, we were amazed at the potential. Together, AMD and Counterplay worked feverishly to integrate this technology. Not only did FidelityFX LPM bring back the colors and vibrancy we envisioned, but it also helped solidify our goal. The players will now see shiny objects with great detail, bright environments without being overblown, and contrast without muddiness. Above all else, the biggest surprise was the HDR enhancements – the game is beautiful."

Learn more about HDR and FreeSync

Version history

Updated as part of AMD FidelityFX SDK v1.1:

  • AMD FidelityFX backend updates, including buffer allocator overrides
  • Updated documentation and release of reference documentation for SDK + Framework
  • Native Microsoft® GDK® backend implementation library (requires developer access to GDK® program)
  • Now part of AMD FidelityFX SDK.
  • Provides better HDR handling in Vulkan®, as well as various OS and swapchain fixes for Vulkan and DirectX®.
  • Windowed mode HDR10 support for DirectX®12 through DXGI API. 
  • Custom LPM config setup for each scene and test pattern in sample as starting points for developers.
  • Bug fix for HDR10_2084 mode when not using LPM tonemapper in Vulkan®.
  • Also exposed LPM config in UI through #define LPM_CONFIG in code.
  • Vulkan® support.
  • Initial release

Useful information

FidelityFX Testimonials

Find out what developers are saying about AMD FidelityFX.

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