Software blogs

GPUOpen chip

Looking for information about our software products?

The blogs on this page give detailed information about what’s in our new releases and updates, as well as guides on how you can use the new features.

Jump to the section you need:

Don’t forget – you can find advice on developing with AMD hardware, HPC, ML, ray tracing, Vulkan®, DirectX®, Unreal Engine, and lots more over in our technical blogs. 

Featured posts

Radeonâ„¢ Developer Tool Suite

Our highly-acclaimed developer tool suite should be your first port of call when analyzing and optimizing your game or graphics application. Our tools engineers frequently write detailed blog posts to accompany major updates, making sure you’re able to take full advantage of the new features.

The Radeon Developer Tool Suite comprises of:
Radeon GPU Profiler, Radeon Raytracing Analyzer, Radeon Memory Visualizer, Radeon GPU Analyzer, and Radeon™ Developer Panel.

Radeon GPU Profiler (RGP)

The Radeon GPU Profiler is a ground-breaking low-level optimization tool that provides detailed information on Radeonâ„¢ GPUs.

Introducing Radeonâ„¢ GPU Profiler 2.0!

Radeonâ„¢ GPU Profiler 2.0 is packed with brand-new features and updates. This release includes a new customizable layout to the Wavefront Occupancy View, support for dark mode in UI, thread divergence monitoring in raytracing pipelines, and much more.

Radeon GPU Analyzer

The Radeon GPU Analyzer is an offline compiler and performance analysis tool for DirectX®, Vulkan®, SPIR-V™, OpenGL®, and OpenCL™.

Radeon Memory Visualizer

The Radeon Memory Visualizer allows you to gain a deep understanding of how your application uses memory for graphics resources. 

Radeon Raytracing Analyzer

Our brand new Radeon Raytracing Analyzer allows you to investigate the performance of your raytracing applications and highlight potential bottlenecks.

Other tools on GPUOpen

Compressonator

Compressonator is one of our oldest and widely-used tools/SDKs. It is a set of tools which allow artists and developers to more easily work with compressed assets and easily visualize the quality impact of various compression technologies.  

It consists of a GUI application, a command line application, and an SDK for easy integration into a developer toolchain.

AMD Brotli-G SDK

Brotli-G SDK

Brotli-G is an open-source compression/decompression standard for digital assets (based on Brotli) that is compatible with GPU hardware.

RenderDoc 1.8 has Compressonator support

When associated with DDS files, RenderDoc generates thumbnails for DDS formats and displays them in Windows Explorer. Compressonator Core provides functions for compressing and decompressing DDS files.

Announcing Compressonator 3.2

The latest version of Compressonator is now available, featuring new BCn codec kernels, framework interfaces, cube maps, and more.

SDKs

We have many, many SDKs on GPUOpen, as you’d probably expect! While you’ll find blogs on some of them grouped elsewhere on this page, here’s some of the more recent ones.

Render Pipeline Shaders

We’ve recently developed a new framework for graphics engines to use Render Graphs with explicit APIs (e.g. DirectX12 or Vulkan), with a generally optimal resource barrier and memory aliasing scheduler. The compiler-like architecture of Render Pipeline Shaders (RPS) is designed to be both controllable and extensible.

RPS SDK Tutorial

This tutorial demonstrates key RPS SDK API usage, provides an informal introduction to RPSL, and explains how the RPS Render Graph is built.

Effects

AMD FidelityFX SDK

The AMD FidelityFX SDK is a collection of heavily optimized, open source technologies (shader and runtime code) that can be used by developers to improve their DirectX®12 or Vulkan® applications.

We’re excited to provide full documentation for ALL our AMD FidelityFX SDK technologies here on GPUOpen!

We’ve also written some excellent guides, published here on GPUOpen, on how to use some of our effects, and we’ve there’s some guest blogs too! 

 

Introducing AMD FidelityFXâ„¢ Brixelizer

As of FidelityFX SDK version 1.1, Brixelizer and Brixelizer GI are now unleashed to world so in this article we aim to discuss a few practical use cases and provide you with some tips you can apply for getting the most performance out of Brixelizer in your application.

Radeon ProRender and HIP

Our engineers who work on Radeon ProRender and related areas regularly keep you updated on their latest developments.

Searchable table for all our software blogs

Looking for a searchable table of all our software blog posts? Well, you just found it!

We have lots more documentation for you to discover!

GPUOpen Manuals

Don’t miss our manual documentation! And if slide decks are what you’re after, you’ll find 100+ of our finest presentations here.

AMD GPUOpen Technical blogs

Browse our technical blogs, and find valuable advice on developing with AMD hardware, ray tracing, Vulkan®, DirectX®, Unreal Engine, and lots more.

AMD GPUOpen Samples

Browse all our useful samples. Perfect for when you’re needing to get started, want to integrate one of our libraries, and much more.

AMD GPUOpen videos

Words not enough? How about pictures? How about moving pictures? We have some amazing videos to share with you!

AMD GPUOpen Performance Guides

The home of great performance and optimization advice for AMD RDNAâ„¢ 2 GPUs, AMD Ryzenâ„¢ CPUs, and so much more.

AMD GPUOpen publications

Discover our published publications.

There's even more to discover on AMD Developer Central