A comprehensive and extensible Render Graph toolkit.
The Render Pipeline Shaders (RPS) SDK provides a framework for graphics engines to use Render Graphs with explicit APIs (e.g. DirectX® 12 or Vulkan®), with a generally optimal resource barrier and memory aliasing scheduler. Its compiler-like architecture is designed to be both controllable and extensible.
Download the latest version - v1.0
This release adds the following features:
Just released!
Benefits
- Enables full-frame scheduling and pipelining optimizations.
- Handles resource barrier generation and batching.
- Manages transient resources with optional, automatic memory scheduling and aliasing.
- Allows constructing render graphs implicitly from a high-level description of the frame. Automatically generates and embeds debug info such as resource and pass names.
- Compiler-like architecture with extensible frontend, backend and graph-processing pipeline.
- The frontend API allows users to create custom render graph programming interfaces.
- Provides reference backend implementations for DirectX® 12 and Vulkan®. (A DirectX® 11 backend is also provided for backward compatibility and demonstration purpose).
- The backend allows partial customization via a set of runtime callback APIs.
- Users can also build new runtime backends targeting custom API / RHI layers.
- Tools for visualizing and debugging resource properties, heap layout, and the graph.
- Exhaustive and optional debug printing.
- The visualizer can be integrated into applications as a GUI overlay.
Find out more
RPS SDK Tutorial
This tutorial demonstrates key RPS SDK API usage, provides an informal introduction to RPSL, and explains how the RPS Render Graph is built.
Introducing AMD Render Pipeline Shaders SDK
In this video Zhuo Chen takes a look at the overview of the design and implementation of the AMD Render Pipeline Shaders SDK!
Introducing AMD Render Pipeline Shaders SDK
Render Pipeline Shaders (RPS) SDK is now available for open beta access!
Don’t miss:
Requirements
Development system requirements:
- Windows® 10 21H2 64bit or newer.
- Building the SDK requires CMake 3.12.1 or newer and a C++11 compliant compiler.
- Using only the C-API requires a C99 compliant compiler.
Version history
- Initial open-beta release under the AMD Internal Evaluation License
Our other SDKs
AMD Radeon™ Anti-Lag 2
AMD Radeon™ Anti-Lag 2 reduces the system latency by applying frame alignment between the CPU and GPU jobs.
AMD Capsaicin Framework
Capsaicin is a Direct3D12 framework for real-time graphics research which implements the GI-1.0 technique and a reference path-tracer.
AMD Device Library eXtra (ADLX) SDK
ADLX is a modern library designed to access features and functionality of AMD systems such as Display, 3D graphics, Performance Monitoring, GPU Tuning, and more.
Brotli-G SDK
Brotli-G is an open-source compression/decompression standard for digital assets (based on Brotli) that is compatible with GPU hardware.
HIP Ray Tracing
HIP RT is a ray tracing library for HIP, making it easy to write ray tracing applications in HIP.
Orochi
Orochi is a library which loads HIP and CUDA® APIs dynamically, allowing the user to switch APIs at runtime.
Radeon™ ProRender Suite
AMD Radeon™ ProRender is our fast, easy, and incredible physically-based rendering engine built on industry standards that enables accelerated rendering on virtually any GPU, any CPU, and any OS in over a dozen leading digital content creation and CAD applications.
AMD Radeon™ ML
Radeon™ Machine Learning (Radeon™ ML or RML) is an AMD SDK for high-performance deep learning inference on GPUs.
Radeon™ Image Filtering Library
Harness the power of machine learning to enhance images with denoising, enabling your application to produce high quality images in a fraction of the time traditional denoising filters take.
Advanced Media Framework
The Advanced Media Framework SDK provides developers with optimal access to AMD GPUs for multimedia processing.
D3D12 Memory Allocator
The D3D12 Memory Allocator (D3D12MA) is a C++ library that provides a simple and easy-to-integrate API to help you allocate memory for DirectX®12 buffers and textures.
AMD Display (ADL) Library
The AMD Display Library (ADL) SDK is designed to access display driver functionality for AMD Radeon™ and AMD FirePro™ graphics cards.
AMD GPU Services (AGS) Library
The AMD GPU Services (AGS) library provides software developers with the ability to query AMD GPU software and hardware state information that is not normally available through standard operating systems or graphics APIs.
Vulkan® Memory Allocator
VMA is our single-header, MIT-licensed, C++ library for easily and efficiently managing memory allocation for your Vulkan® games and applications.
TrueAudio Next
AMD TrueAudio Next is a software development kit for GPU accelerated and multi-core high-performance audio signal processing.
AMD Radeon™ ProRender SDK
AMD Radeon™ ProRender SDK is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.
Radeon™ Rays
The lightweight accelerated ray intersection library for DirectX®12 and Vulkan®.
GPUPerfAPI
GPUPerfAPI provides access to GPU Performance Counters. It analyzes performance and execution characteristics of applications using a Radeon™ GPU.
Compressonator
Compressonator is a set of tools to allow artists and developers to more easily work with compressed assets and easily visualize the quality impact of various compression technologies.
LiquidVR™
LiquidVR™ provides a Direct3D 11 based interface for applications to get access to the following GPU features regardless of whether a VR device is installed on a system.