Mesh Shaders – Learning Through Examples (Digital Dragons 2024) – YouTube link
Learn about the new Mesh Shader pipeline which can help to create even more better-looking games.
In this session we present GPU Reshape, a just-in-time instrumentation framework with instruction level validation of shaders, tracing down issues to the exact line of source code. We discuss the challenges with instrumenting across multiple intermediate representations, and how a unified model was achieved through a custom intermediate language capable of seamless bi-directional translation. With a deep dive into current validation methodologies, and what the future of instrumentation may hold.
Lou Kramer, Miguel Petersen
Digital Dragons 2024
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