Class ExchangeCallData

template<class ServiceType, typename RequestType, typename ResponseType>
class ExchangeCallData : public CallData<ServiceType, RequestType, ResponseType>

Public Functions

inline ExchangeCallData(ServiceType *Service, ServerCompletionQueue *CQueue, CallData::AsyncAPIHandler TargetRPC, bool bIsFirst = false)
inline TFuture<const RequestType*> GetRequestFuture()

Get a future representing an eventual request from a client.

Returns:

A Future that will be fulfilled once a RPC is initiated

inline void FulfillRequestPromise()

Send a request from a client to any consumers in Unreal.

inline void DefaultOnRequestPromise()

Send a default value to the Unreal-side consumer.

used to handle edge cases where two exchanges are made in a row

inline void Fail()
inline bool CanSubmit()

Is this RPC ready to be completed.

Public Members

bool bHasRequest = false
bool bIsFirst = false

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