Class UMovementInputActuator

class UMovementInputActuator : public UBoxActuator

Public Functions

virtual FBoxSpace GetActionSpace() override

Get the Space bounding the inputs to this actuator.

Note

This function must be implemented in the derived class.

Returns:

BoxSpace containing the bounds of the inputs to this actuator

FVector ConvertActionToFVector(const FBoxPoint &Action)

Convert a Box Point with 3 values to an FVector.

Parameters:

Action[in] BoxPoint that will be converted

Returns:

FVector containing the converted BoxPoint

virtual void TakeAction(const FBoxPoint &Action) override

Use this actuator to take an action impacting the world.

Note

This function must be implemented in the derived class.

Parameters:

Action[in] BoxPoint containing the inputs to this actuator

Public Members

bool bHasXDimension = true

Toggle for whether this actuator moves the Agent along the X dimension.

bool bHasZDimension = true

Toggle for whether this actuator moves the Agent along the Z dimension.

bool bHasYDimension = true

Toggle for whether this actuator moves the Agent along the Y dimension.

int MinSpeed = 0

The minimum speed at which the agent can move.

int MaxSpeed = 1

The maximum speed at which the agent can move.

APawn *Target

The pawn to apply the movement input to.

Defaults to the attached Agent

bool bClipMovementInputs = true

Toggle for clipping agent movement to the specified Max/Min.

FOnMovementInputSignature OnMovementDelegate

A delegate invoked when this actuator receives input from a brain.

Useful for debugging and logging

float ScaleValue = 1

Scale to apply input.

See AddMovementInput for more details.

bool bForce = false

Force the Pawn to Move.

See AddMovementInput for more details.

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