Class AInferencePawn

class AInferencePawn : public APawn, public IInferenceAgent

A pawn that implements the IInferenceAgent interface.

Public Functions

inline virtual APawn *GetControlledPawn() override

Get the controlled pawn of the agent.

Returns:

A ptr to a controlled pawn object.

inline virtual UInteractionManager *GetInteractionManager() override

Get the interaction manager for collecting actuators and observations.

Returns:

A ptr to an interaction manager object.

inline virtual UAbstractBrain *GetBrain() override

Get the brain of the agent.

Returns:

A ptr to a brain object.

inline virtual UAbstractPolicy *GetPolicy() override

Get the policy of the agent.

Returns:

a ptr to a policy object.

inline virtual TArray<UAbstractObserver*> GetAllObservers() override

Get both the observers attached to controlled pawn and the observers attached to the agent.

Returns:

An array of observer objects.

inline virtual TArray<UActuator*> GetAllActuators() override

Get both the actuators attached to controlled pawn and the actuators attached to the agent.

Returns:

An array of actuator objects.

inline virtual EAgentStatus GetStatus() override

Get the status of the agent.

Returns:

The status of the agent.

inline virtual void SetStatus(EAgentStatus NewStatus) override

Set the status of the agent.

Parameters:

NewStatus – The new status to set.

Public Members

UInteractionManager *InteractionManager = CreateDefaultSubobject<UInteractionManager>(TEXT(“InteractionManager”))

Object defining how the agent interacts with the environment.

UAbstractPolicy *Policy

Object defining an asynchronous function f:Observations->Actions used to make decisions for the agent.

UAbstractBrain *Brain

Object defining how decisions requests are synchronized.

TArray<UAbstractObserver*> Observers

List of observers that collect observations for the agent.

TArray<UActuator*> Actuators

List of actuators that execute actions for the agent.

EAgentStatus Status = EAgentStatus::Running

The status of the agent.

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