LiquidVR™
LiquidVR™ provides a Direct3D 11 based interface for applications to get access to the following GPU features regardless of whether a VR device is installed on a system.
LiquidVR™ provides a Direct3D 11 based interface for applications to get access to the following GPU features regardless of whether a VR device is installed on a system.
Croteam’s Karlo Jez writes about AMD LiquidVR MultiView Rendering in Serious Sam VR with the GPU Services (AGS) Library.
This guest post by Croteam’s Karlo Jez gives a detailed look at how Affinity Multi-GPU support was added to their game engine.
Don’t miss our manual documentation! And if slide decks are what you’re after, you’ll find 100+ of our finest presentations here.
Links to AMD Presentations shown at GDC 2016
Explore our huge collection of detailed tutorials, sample code, presentations, and documentation to find answers to your graphics development questions.
Discover what our SDK technologies can offer you. Query hardware or software, manage memory, create rendering applications or machine learning, and much more!
Our five year anniversary is January 26th 2021. Here’s a look back at some of our successes!
Our handy software release blogs will help you make good use of our tools, SDKs, and effects, as well as sharing the latest features with new releases.
Come see us in person! Or the next best thing – enjoy our large library of presentations from various developer events.
The AMD TrueAudio Next open-source library and driver-controlled CU Reservation enables dramatically higher levels of audio rendering realism in VR.
How to set up the AMD Driver Symbol Server in Visual Studio.