These tools have reached end of life and are no longer supported. Some of them have evolved into new, open-sourced versions. All of them are provided here without warranty as a convenience in case you need them.

AMD GPU MeshMapper

GPU MeshMapper re-invents the process of generating maps (including normal, displacement, and ambient occlusion maps) for a low-resolution mesh based on the details from a high-resolution mesh.


CubeMapGen is a tool for importing, filtering, visualizing, and exporting cubemaps.

Normal Mapper

Normal Mapper is a toolset for developers to easily generate and test maps.

RenderMonkey™ Toolsuite

RenderMonkey is a rich shader development environment for both programmers and artists that facilitates the collaborative creation of real-time shader effects.

Looking for something more up-to-date and fully supported?

AMD GPUOpen Developer Tools


Analyze, Optimize, Profile, Benchmark. We provide you with the developer tools you need to make sure your game is the best it can be!