
Using AMD FreeSync™ Premium Pro HDR Gamut Mapping
In this tutorial, we will be going over what gamut mapping is, how we implemented a gamut mapper to show how FreeSync HDR works, and some pitfalls with different gamut mapping algorithms.
This sample demonstrates how to enable Freesync Premium Pro (HDR) with the DirectX® 12 and Vulkan® APIs.
You can obtain it from GitHub:
View FreeSync™ Premium Pro sample on GitHubThis sample is related to part four of our detailed guide to using FreeSync Premium Pro (HDR). For a complete understanding of this sample, please follow this tutorial:
Read our other detailed tutorials on AMD FreeSync™ Premium Pro to gain an in-depth understanding: