| ForwardPlus11 DirectX 11 SDK Sample

This sample provides an example implementation of the Forward+ algorithm, which extends traditional forward rendering to support high numbers of dynamic lights while maintaining performance. 

It utilizes a Direct3D 11 compute shader (DirectCompute 5.0) to divide the screen into tiles and quickly cull lights against those tiles, resulting in per-tile light lists for the forward pixel shader.

| REQUIREMENTS

  • AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
  • 64-bit Windows® 7 (SP1 with the Platform Update), Windows 8.1, or Windows 10
  • Visual Studio 2012, Visual Studio 2013, or Visual Studio 2015

| YOU MAY ALSO BE INTERESTED IN...

Tutorials Library

Browse all our fantastic tutorials, including programming techniques, performance improvements, guest blogs, and how to use our tools.

Samples Library

Browse all our useful samples. Perfect for when you’re needing to get started, want to integrate one of our libraries, and much more.