Home » Blogs » RMV 1.6

Radeon™ Memory Visualizer 1.6 introduces improved device configuration info and an expanded Resource details pane

Picture of Anthony Hosier
Anthony Hosier

Tony Hosier is a member of AMD's GPU Tools team and is currently the team lead for the Radeon™ Memory Visualizer. In his career, Tony has worked on a variety of PC, handheld and online games.

link to RMV 1.6

The latest version of Radeon™ Memory Visualizer (RMV) is now available for download!

We’ve introduced a couple of new features with this release, so let’s take a quick look through them.

Improved Device configuration information

RMV has now moved to the new RDF file format which is more flexible than the previous file format. This aligns with RRA which also uses the RDF format. As a user, there will be no difference in functionality. All of your old traces will continue to load correctly but any new traces will be generated in the RDF file format. One of the benefits of the switch in file formats is that there is additional information available in the Device configuration pane. This now includes the host CPU information and amount of system memory. In addition, the driver information is also provided.

Device configuration

Additional parameters added to the Resource details pane

We’ve also added some additional columns to the resource history table. For example, you’ll see the base virtual address listed for memory allocations and resource bind events. For page table updates, you’ll see both the physical and virtual addresses and the size of memory that was paged. This will enable you to see whether your memory is where it should be.

Since all of the event types are different, not all of the additional information will be relevant and has been marked as such.

Resource details

Get the Radeon Developer Tool Suite today!

These are just the major highlights of what you can expect in RMV 1.6. There are smaller enhancements as well as bug fixes – all designed to improve your experience.

You can find out more about RMV, including links to the release binaries on GitHub and the full release notes list, on our product page.

Your feedback is incredibly valuable to us and helps drive the RMV roadmap forward, so if you want something and it makes sense then just let us know!

Driver experiments

Introducing Driver Experiments

Ever wondered why your app is not working properly on a particular GPU? Driver Experiments lets graphics programmers disable some graphics driver optimizations or enable extra safety features.

Picture of Anthony Hosier
Anthony Hosier

Tony Hosier is a member of AMD's GPU Tools team and is currently the team lead for the Radeon™ Memory Visualizer. In his career, Tony has worked on a variety of PC, handheld and online games.

Enjoy this blog post? If you found it useful, why not share it with other game developers?

You may also like...

Getting started: AMD GPUOpen software

New or fairly new to AMD’s tools, libraries, and effects? This is the best place to get started on GPUOpen!

AMD GPUOpen Getting Started Development and Performance

Looking for tips on getting started with developing and/or optimizing your game, whether on AMD hardware or generally? We’ve got you covered!

GPUOpen Manuals

Don’t miss our manual documentation! And if slide decks are what you’re after, you’ll find 100+ of our finest presentations here.

AMD GPUOpen Technical blogs

Browse our technical blogs, and find valuable advice on developing with AMD hardware, ray tracing, Vulkan®, DirectX®, Unreal Engine, and lots more.

AMD GPUOpen videos

Words not enough? How about pictures? How about moving pictures? We have some amazing videos to share with you!

AMD GPUOpen Performance Guides

The home of great performance and optimization advice for AMD RDNA™ 2 GPUs, AMD Ryzen™ CPUs, and so much more.

AMD GPUOpen software blogs

Our handy software release blogs will help you make good use of our tools, SDKs, and effects, as well as sharing the latest features with new releases.

AMD GPUOpen publications

Discover our published publications.