Class URotationActuator

class URotationActuator : public UBoxActuator

Public Functions

virtual FBoxSpace GetActionSpace() override

Get the Space bounding the inputs to this actuator.

Note

This function must be implemented in the derived class.

Returns:

BoxSpace containing the bounds of the inputs to this actuator

FRotator ConvertActionToFRotator(const FBoxPoint &Action)

Convert a Box Point with 3 values to an FRotator.

Parameters:

Action[in] BoxPoint that will be converted

Returns:

FRotator equivalent to the converted BoxPoin

virtual void TakeAction(const FBoxPoint &Action) override

Use this actuator to take an action impacting the world.

Note

This function must be implemented in the derived class.

Parameters:

Action[in] BoxPoint containing the inputs to this actuator

Public Members

FBoxSpaceDimension PitchBounds = FBoxSpaceDimension(180, 180)

The Min/Max value for the Pitch of the tracked rotation.

FBoxSpaceDimension RollBounds = FBoxSpaceDimension(180, 180)

The Min/Max value for the Roll of the tracked rotation.

FBoxSpaceDimension YawBounds = FBoxSpaceDimension(180, 180)

The Min/Max value for the Yaw of the tracked rotation.

bool bHasPitch = true

Toggle for whether this actuator rotates the Agent along the Pitch dimension.

bool bHasRoll = true

Toggle for whether this actuator rotates the Agent along the Roll dimension.

bool bHasYaw = true

Toggle for whether this actuator rotates the Agent along the Yaw dimension.

APawn *Target

The pawn to apply the movement input to.

Defaults to the attached Agent

ETeleportType TeleportType = ETeleportType::None

Type of teleportation to use.

See SetActorLocation documentation for more details.

bool bSweep

Toggle for whether to sweep while teleporting the actor.

See SetActorLocation documentation for more details

bool bNormalizeAndRescale = false

Toggle for whether to use a [0,1] scale that is then rescaled onto the whole range for each rotator.

Otherwise, uses the raw output as the delta rotation

FOnRotationInputSignature OnRotationDelegate

A delegate invoked when this actuator receives input from a brain.

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