Struct FActTickFunction

struct FActTickFunction : public FTickFunction

A struct that represents the act portion of the tick function for the agent.

Public Functions

FActTickFunction(IInferenceAgent *Agent, bool bStopAfterCurrentTick = false)

Constructor with agent and stop flag parameters.

Parameters:
  • Agent – [in] The agent associated with this tick function.

  • bStopAfterCurrentTick – [in] Whether to stop after the current tick.

inline FActTickFunction()
void ExecuteTick(float DeltaTime, ELevelTick TickType, ENamedThreads::Type CurrentThread, const FGraphEventRef &MyCompletionGraphEvent) override

Execute the tick function.

Parameters:
  • DeltaTime – [in] The time since the last tick.

  • TickType – [in] The type of tick.

  • CurrentThread – [in] The current thread.

  • MyCompletionGraphEvent – [in] The completion graph event.

virtual FString DiagnosticMessage() override

Abstract function to describe this tick.

Used to print messages about illegal cycles in the dependency graph

virtual FName DiagnosticContext(bool bDetailed) override

Public Members

TScriptInterface<IInferenceAgent> Agent

The agent associated with this tick function.

bool bStopAfterCurrentTick = false

Whether to stop after the current tick.

Related pages

  • Visit the Schola product page for download links and more information.

Looking for more documentation on GPUOpen?

AMD GPUOpen software blogs

Our handy software release blogs will help you make good use of our tools, SDKs, and effects, as well as sharing the latest features with new releases.

GPUOpen Manuals

Don’t miss our manual documentation! And if slide decks are what you’re after, you’ll find 100+ of our finest presentations here.

AMD GPUOpen Performance Guides

The home of great performance and optimization advice for AMD RDNA™ 2 GPUs, AMD Ryzen™ CPUs, and so much more.

Getting started: AMD GPUOpen software

New or fairly new to AMD’s tools, libraries, and effects? This is the best place to get started on GPUOpen!

AMD GPUOpen Getting Started Development and Performance

Looking for tips on getting started with developing and/or optimizing your game, whether on AMD hardware or generally? We’ve got you covered!

AMD GPUOpen Technical blogs

Browse our technical blogs, and find valuable advice on developing with AMD hardware, ray tracing, Vulkan®, DirectX®, Unreal Engine, and lots more.

Find out more about our software!

AMD GPUOpen Effects - AMD FidelityFX technologies

Create wonder. No black boxes. Meet the AMD FidelityFX SDK!

AMD GPUOpen Samples

Browse all our useful samples. Perfect for when you’re needing to get started, want to integrate one of our libraries, and much more.

AMD GPUOpen developer SDKs

Discover what our SDK technologies can offer you. Query hardware or software, manage memory, create rendering applications or machine learning, and much more!

AMD GPUOpen Developer Tools

Analyze, Optimize, Profile, Benchmark. We provide you with the developer tools you need to make sure your game is the best it can be!