Getting Started with Schola

Install Prerequisites

Note

While other Integrated Development Environments (IDEs) can be used, Visual Studio Code is recommended along with the C/C++ Extension Pack. Please see the Unreal Engine documentation for more information.

Install Schola

  1. Add Schola to a project as an Unreal Engine Plugin, either by downloading the source, or via git.

    1. Create a folder named Schola in the Plugins folder of your Unreal Engine project.

    2. Download the zipped source code from the Schola Repository

    3. Unzip the repository. Copy the contents of the Schola folder to the Schola folder you created in your project.

    Note

    If you experience an error installing the repository with git due to a large file sizes, run the following command to increase the git buffer size:

    Copied!

    git config –global http.postBuffer 524288000
    

  2. Install the schola python package from /Resources/python.

    Copied!

    pip install ./Plugins/Schola/Resources/python[all]
    

  3. Launch your project as normal in Unreal Engine. You should see the Schola plugin in the Plugins section of the project settings.

Building Schola from source (Optional)

Schola comes bundled with all of its c++ dependencies already. However, if you want to use a different version of a dependency, or unreal engine you may build them from source.

Building gRPC from source for Schola

  1. Install Prerequisites

    • Ubuntu 22.04 (22.04.4 Desktop x86 64-bit is recommended for reproducibility)

    • Unreal Engine (5.4.4 is recommended for reproducibility)

    • Python 3.9 (3.9.19 is recommended for reproducibility)

    Note

    While other Integrated Development Environments (IDEs) can be used, Visual Studio Code is recommended along with the C/C++ Extension Pack. Please see the Unreal Engine documentation for more information.

  2. Build gRPC using the scripts in /Resources/Build, by running the following from the Plugin Root Dir

    Copied!

    # Install Required Packages for Running the Build Script
    sudo apt update
    sudo apt-get -y install cmake git automake autoconf libtool-bin pkg-config build-essential
    
    # Change this to your Unreal Engine path
    UE_ROOT="~/UnrealEngine/UE_5.4"
    export UE_ROOT
    bash ./Resources/Build/linux_dependencies.sh
    

    Note

    You may need to manually update libtool-bin as old versions of libtool-bin` may cause errors during install.

Regenerated Protobuf and gRPC Code

  1. Follow the steps in the Building Schola from source section to build gRPC from source, and get an up to date version of protoc.exe.

  2. Run the following command to regenerate the protobuf and gRPC code.

    Copied!

    python schola-build-proto --plugin-folder . --add-type-stubs
    

    Note

    The –add-type-stubs flag is optional and will generate .pyi files for the generated code. This is useful for IDEs that support type stubs for better code completion. However, not all protobuf/gRPC features are supported in the .pyi files. If you encounter issues when generating try running without the flag.

Related pages

  • Visit the Schola product page for download links and more information.

Looking for more documentation on GPUOpen?

AMD GPUOpen software blogs

Our handy software release blogs will help you make good use of our tools, SDKs, and effects, as well as sharing the latest features with new releases.

GPUOpen Manuals

Don’t miss our manual documentation! And if slide decks are what you’re after, you’ll find 100+ of our finest presentations here.

AMD GPUOpen Performance Guides

The home of great performance and optimization advice for AMD RDNA™ 2 GPUs, AMD Ryzen™ CPUs, and so much more.

Getting started: AMD GPUOpen software

New or fairly new to AMD’s tools, libraries, and effects? This is the best place to get started on GPUOpen!

AMD GPUOpen Getting Started Development and Performance

Looking for tips on getting started with developing and/or optimizing your game, whether on AMD hardware or generally? We’ve got you covered!

AMD GPUOpen Technical blogs

Browse our technical blogs, and find valuable advice on developing with AMD hardware, ray tracing, Vulkan®, DirectX®, Unreal Engine, and lots more.

Find out more about our software!

AMD GPUOpen Effects - AMD FidelityFX technologies

Create wonder. No black boxes. Meet the AMD FidelityFX SDK!

AMD GPUOpen Samples

Browse all our useful samples. Perfect for when you’re needing to get started, want to integrate one of our libraries, and much more.

AMD GPUOpen developer SDKs

Discover what our SDK technologies can offer you. Query hardware or software, manage memory, create rendering applications or machine learning, and much more!

AMD GPUOpen Developer Tools

Analyze, Optimize, Profile, Benchmark. We provide you with the developer tools you need to make sure your game is the best it can be!