
Related software




AGS is a helper library designed to provide a much clearer view of the GPUs in the system and the displays attached to them. It also exposes the ability to query each display for HDR capabilities and put those HDR-capable displays into various HDR modes, as well as access extensions for DirectX 11 and 12 that provide additional functionality and possibility for optimisations.
This release adds the following features:
For DirectX® 11 only:
AGS exposes shader extensions for both DirectX® 11 and DirectX® 12. It also provides access to additional extensions available in the AMD driver for DirectX® 11:
Adds a ray tracing hit token that can be used to optimize some ray tracing scenarios on RDNA2 hardware.
Additional shader intrinsics, namely ReadLaneAt
and float conversions.
Detection for RDNA 2 hardware. It’s worth understanding that this should not be relied upon for detecting feature support like ray tracing or VRS. Its important to use the rendering API eg DirectX 12, to determine feature support as many features are a function of the hardware, OS and driver support.
Detection of external GPUs.