Join our speakers in the Netherlands this November for the inaugural Graphics Programming Conference
We’re very excited to be presenting at GPC 2024! Read on to see our highlights for this brand-new European graphics conference.
We’re very excited to be presenting at GPC 2024! Read on to see our highlights for this brand-new European graphics conference.
AMD FidelityFX Super Resolution (FSR) 3.1 is now available. This post details some of the major updates to this latest change to FSR.
The AMD FidelityFX SDK v1.1 is now available. This update introduces three new FidelityFX™ technologies: FSR 3.1, Breadcrumbs, and BrixelizerGI.
FSR 3.1 is now available for gamers to experience first hand. Find out more with this AMD.com blog post.
Learn about how AMD FSR 3 was integrated into the Snowdrop engine, which issues were faced and how the integration helped to improve FSR 3.
This update to our AMD FSR 3 UE5 plugin provides improved UI rendering quality with DX12, improved generation of reactive mask for translucent elements + small bug fixes. FSR 3 source also updated on GitHub.
Our GDC 2024 presentations this year include work graphs, mesh shaders, AMD FSR 3, GI with AMD FidelityFX Brixelizer, AMD Ryzen optimization, RGD, RDTS, and GPU Reshape!
We are very excited to announce the release of AMD FidelityFX Super Resolution 3 (FSR 3) technology on GPUOpen, complete with full source code for DirectX 12 and Unreal Engine 5.
Discover frame generation with AMD FidelityFX™ Super Resolution 3, and get the source code and documentation!
Download the AMD FSR 3.1.1 plugin for Unreal Engine, and learn how to install and use it.
Head over to our FSR 2.2 Unreal Engine page to download our UE 5.3.1 plugin today, and also learn how to get the best results.
With the integration of AMD FidelityFX™ Super Resolution 3 into games, we’re sharing even more technical details for developers.