Vulkan Memory Allocator v3.1, with many fixes and improvements, is out now!
VMA V3.1 gathers fixes and improvements, mostly GitHub issues/PRs, including improved compatibility with various compilers and GPUs.
VMA V3.1 gathers fixes and improvements, mostly GitHub issues/PRs, including improved compatibility with various compilers and GPUs.
VMA appears as an optional component that can be selected in the Vulkan SDK 1.3.216.0 installer.
Engineers from Quantic Dream and AMD discuss the challenges involved in porting Detroit: Become Human from Playstation 4 to PC.
The latest Vulkan Memory Allocator v2.3.0 adds support for Vulkan 1.1, support for query for memory budget, and support for VK_KHR_bind_memory2 extension.
VMA is our single-header, MIT-licensed, C++ library for easily and efficiently managing memory allocation for your Vulkan® games and applications.