Mesh Shaders – Learning Through Examples (Digital Dragons 2024) – YouTube link
Learn about the new Mesh Shader pipeline which can help to create even more better-looking games.
Learn about the new Mesh Shader pipeline which can help to create even more better-looking games.
Read about our latest sample for D3D12 GPU Work Graphs. We’re making Work Graphs more accessible with a tutorial framework.
We’ve added mesh nodes to our Vulkan® experimental extension, VK_AMDX_shader_enqueue.
We’re very excited to be presenting at GPC 2024! Read on to see our highlights for this brand-new European graphics conference.
Learn more about our award-winning new papers covering HIP RT, ray tracing, geometry compression, and procedural generation with work graphs.
Mesh nodes are a new type of leaf node in work graphs that, unlike all other nodes, does not invoke a compute shader, but dispatches a mesh-shader graphics pipeline instead. This blog series covers how to get started with mesh nodes as well as best practices.
The second part of this mesh nodes blog series focusses on initial setup of a new mesh nodes project and includes an example of a HelloMeshNodes solution.
The final part of this mesh nodes blog series outlines some of the best practices for getting the best performance out of a mesh nodes project.
Mesh nodes makes it much simpler to implement a fully procedurally generated world. This blog post examines an example of procedural mesh node sample.
This talk by Matthäus Chajdas gives a first look at this brand new API and shows how it’s going to transform the GPU programming landscape going forward.
Learn about our GDC 2024 activities, including AMD FSR 3.1, AMD FidelityFX Brixelizer, work graphs, mesh shaders, tools, CPU, and more.
Introducing “mesh nodes”, which make draw calls an integral part of the work graph, providing a higher perf alternative to ExecuteIndirect dispatches.