News from the Graphics Keynote at Microsoft® Game Stack Live
We have always believed that our AMD FidelityFX family of effects should be accessible: truly open source, free to modify, highly optimized, and cross-platform.
The adoption of AMD FidelityFX amongst game developers, integrating the technologies into more than 40 PC game titles, has validated our belief that having these available in this way was the correct choice when launched back in 2019. It was always intended that this would allow for easier integration by developers who needed to ship on consoles as well as PC.
Today, we are very happy to announce that AMD FidelityFX is now available for Xbox!
This news makes it even easier than before to write cross-platform games, with developers able to access select AMD FidelityFX effects with specific optimizations for Windows® and Xbox. Game developers can now utilize further platform-specific optimizations with AMD FidelityFX, straight from the Xbox Series X|S Game Development Kit.
This development is very exciting to all at AMD who have worked to deliver these effects into the hands of even more developers – and we will continue to strive for our highly optimized effects to be at the forefront of cross-platform game development.
Xbox Game Developers interested in getting started with AMD FidelityFX can do so with the latest Game Development Kit (GDK), where samples for Contrast Adaptive Sharpening, Variable Shading, and Raytraced Shadow Denoiser technologies are available.
For more information, see our content over at Microsoft® Game Stack Live, including the following sessions (now available on YouTube with the links in their titles):
- “Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX” details the implementation of the AMD FidelityFX Denoiser, and optimizations which benefit both Xbox Series X|S and PC.
- “AMD Ryzen™ Processor Software Optimization” dives into CPU internals across multiple Zen generations to uncover best practices for your projects.