| MLAA11 DirectX 11 SDK Sample

This sample demonstrates a post-process pixel shader technique that applies Fullscreen Anti-Aliasing to an image.

This sample uses a modified Morphological Anti Aliasing implementation running on the GPU. A further optimization is included which uses the stencil buffer to mask edges, and therefore reduce the workload for the second stage of the effect.

| REQUIREMENTS

  • AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
  • 64-bit Windows® 7 (SP1 with the Platform Update), Windows 8.1, or Windows 10
  • Visual Studio 2012, Visual Studio 2013, or Visual Studio 2015

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