MLAA11 DirectX® 11 SDK Sample

This sample demonstrates a post-process pixel shader technique that applies Fullscreen Anti-Aliasing to an image.

This sample uses a modified Morphological Anti Aliasing implementation running on the GPU. A further optimization is included which uses the stencil buffer to mask edges, and therefore reduce the workload for the second stage of the effect.

Requirements

  • AMD Radeon™ GCN-based GPU (HD 7000 series or newer).
  • 64-bit Windows® 7 (SP1 with the Platform Update), Windows® 8.1, or Windows® 10.
  • Visual Studio® 2012, Visual Studio® 2013, or Visual Studio® 2015.

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