
TressFX
The TressFX library is AMD’s hair/fur rendering and simulation technology. TressFX is designed to use the GPU to simulate and render high-quality, realistic hair and fur.
AMD TressFX 5.0 is the latest version of our TressFX Unreal Engine patch which enables high-quality simulation and rendering of realistic hair and fur using the GPU.
This version of TressFX has been developed on UE 5.4 and we will add support for UE 5.5 or newer in the next update.
This section covers some of the changes from TressFX 5.0 for UE 4.27 to TressFX 5.0 for UE 5.4.
New feature support:
Now that we’ve taken a look at all the updates to TressFX 5.0, the important question is: how do you use it in your project?
PLEASE NOTE: In order to access this Unreal Engine patch, or any of our patches, you must be a registered Unreal Engine developer with access to the Unreal Engine GitHub repository.
If you haven’t changed the UE 5 engine files or shaders in your project then the integration process is really simple. You can directly integrate the patch file using a single command. The patch file is: UE544_TressFX_Engine_Patch.patch
Simply run the command below to integrate:
git am < UE544_TressFX_Engine_Patch.patch
If you have already made changes to the UE 5 engine files that TressFX is going to replace the previous approach will not work. Instead, you will need to manually copy the code segments surrounded by AMD TressFX BEGIN/END into the corresponding C++ files and shaders of your project.
If you need more details and support about how to use AMD TressFX 5.0 for UE 5.4 properly, please contact your AMD ISV Account Manager your region, or you can join the AMD Developer Community Discord server and ask your questions or discuss TressFX in the “GAME DEV BOARDS_”.