Class IGymConnector

class IGymConnector

An interface for connectors between unreal and gym.

Subclassed by UAbstractGymConnector

Public Functions

inline virtual void CollectEnvironments()

Collect the environments that should be trained.

inline virtual void CollectEnvironmentStates()

Collect the states of the environments that are currently being trained.

inline virtual void SubmitEnvironmentStates()

Submit the states of the environments to gym.

inline virtual FTrainingStateUpdate *ResolveEnvironmentStateUpdate()

Resolve the state update from gym into a TrainingStateUpdate.

Returns:

A ptr to the state update from gym

inline virtual void ResetCompletedEnvironments()

Reset the environments that have completed their episodes.

inline virtual void UpdateEnvironments(FTrainingStateUpdate &StateUpdate)

Update the environments with the actions from the agents.

Parameters:

StateUpdate[in] The state update from gym

inline virtual void Enable()

Enable the connector.

inline virtual bool CheckForStart()

Check if this connector is ready to start training.

Returns:

True if the connector is ready to start training

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