Class USynchronousBrain

class USynchronousBrain : public UAbstractBrain

Public Functions

USynchronousBrain()
~USynchronousBrain()
virtual bool RequestDecision(const FDictPoint &Observations) override

Request that the brain determine a new action.

Parameters:

Observations[in] The current state of the agent used to inform the brains choice of action

Returns:

Status True if decision request suceeded and False otherwise

virtual void Reset() override

Reset this brain.

virtual FAction *GetAction() override

get an action from this brain

Returns:

A pointer to the current action

virtual bool HasAction() override

Check if this brain has an action prepared.

Returns:

true iff this brain has an action prepared (e.g. a GetAction() call on this step will suceed)

virtual void ResolveDecision() override

Inform the policy that you will require a response decision iminently, so it should resolve the open decision and update it’s status accordingly.

Public Members

int Timeout = 30

How long should we wait before assuming decision request has failed.

bool bUseTimeout = true

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