Struct FPolicyDecision

struct FPolicyDecision

A struct representing a decision made by a policy.

Public Functions

inline FPolicyDecision()

Construct a default policy decision.

inline FPolicyDecision(EDecisionType DecisionType)

Construct a policy decision with a given decision type.

Parameters:

DecisionType[in] The type of decision made by the policy.

inline FPolicyDecision(FAction &Action)

Construct an policy decision of type action from a given action.

Parameters:

Action[in] The action taken by the agent.

inline bool IsAction() const

Check if the decision is an action.

Returns:

True if the decision is an action, false otherwise.

inline bool IsError() const

Check if the decision resulted in an error.

Returns:

True if the decision resulted in an error, false otherwise.

inline bool IsEmpty() const

Check if the decision is empty.

Returns:

True if the decision is empty, false otherwise.

Public Members

EDecisionType DecisionType = EDecisionType::NONE

The type of decision made by the policy.

FAction Action

The action taken by the agent.

Public Static Functions

static inline FPolicyDecision *NoDecision()

Create an empty policy decision.

Returns:

A ptr to an empty policy decision.

static inline FPolicyDecision *ActionDecision(FAction &Action)

Create a policy decision with a given action.

Parameters:

Action[in] The action taken by the agent.

Returns:

A ptr to an action policy decision.

static inline FPolicyDecision *PolicyError()

Create a policy decision representing an error.

Returns:

A ptr to an error policy decision

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