
AMD Advanced Interactive Streaming SDK
The AMD Interactive Streaming SDK provides developers with a set of building blocks and samples that allow to easily create custom low-latency streaming solutions for cloud gaming,...
We’re delighted to announce the availability of even more feature patches for Unreal Engine 4.26:
These are in addition to the feature patches we released last month, in case you missed them! Just to give a brief reminder, firstly we introduced the brand new FidelityFX Variable Shading (VRS) patch, which provides an open source implementation to easily integrate Variable Rate Shading into UE4.
We also provided updates for UE4.26 to:
You can download any of these feature patches now, by visiting our Unreal Engine page.
Note: You will need to be a registered Unreal Engine developer to access the GitHub repository containing the feature patches.