Join our speakers in the Netherlands this November for the inaugural Graphics Programming Conference
We’re very excited to be presenting at GPC 2024! Read on to see our highlights for this brand-new European graphics conference.
We’re very excited to be presenting at GPC 2024! Read on to see our highlights for this brand-new European graphics conference.
This talk by Matthäus Chajdas gives a first look at this brand new API and shows how it’s going to transform the GPU programming landscape going forward.
This talk describes the mesh shader pipeline and how it maps to the AMD RDNA™ 3 architecture.
Learn about how AMD FSR 3 was integrated into the Snowdrop engine, which issues were faced and how the integration helped to improve FSR 3.
This session presents the latest enhancements in the RDTS, a rich set of GPU profilers and analyzers and a new GPU crash analysis tool.
This session covers different types of failures – when they occur, why they are difficult to debug, and how RGD can help to identify a crash’s root cause.
This talk focusses on the micro-architecture of modern AMD CPUs, followed by optimizations, frequent issues, and benchmarking best practices.
This talk presents GPU Reshape, a just-in-time instrumentation framework with instruction level validation of shader operations.
Learn about our GDC 2024 activities, including AMD FSR 3.1, AMD FidelityFX Brixelizer, work graphs, mesh shaders, tools, CPU, and more.
This talk briefly discusses how the AMD FidelityFX™ Brixelizer works, then explores how diffuse and specular global illumination is implemented with sparse distance fields in Brix GI.
Our GDC 2024 presentations this year include work graphs, mesh shaders, AMD FSR 3, GI with AMD FidelityFX Brixelizer, AMD Ryzen optimization, RGD, RDTS, and GPU Reshape!
The AMD Tech-sharing Salon is an event dedicated to Chinese game developers, hosted by AMD GPUOpen. Our latest salon in Chengdu brought together 40 game developers to discuss the latest AMD technology.