The AMD FidelityFX™ SDK 1.1.1 is now available on GPUOpen
Our patch release includes some FSR 3.1 fixes, support for AL2, and code changes needed for the upcoming release of the Microsoft Game Development Kit (GDK).
Our patch release includes some FSR 3.1 fixes, support for AL2, and code changes needed for the upcoming release of the Microsoft Game Development Kit (GDK).
We’re very excited to be presenting at GPC 2024! Read on to see our highlights for this brand-new European graphics conference.
FSR 3.1 is now available for gamers to experience first hand. Find out more with this AMD.com blog post.
Learn about how AMD FSR 3 was integrated into the Snowdrop engine, which issues were faced and how the integration helped to improve FSR 3.
Learn about our GDC 2024 activities, including AMD FSR 3.1, AMD FidelityFX Brixelizer, work graphs, mesh shaders, tools, CPU, and more.
This update to our AMD FSR 3 UE5 plugin provides improved UI rendering quality with DX12, improved generation of reactive mask for translucent elements + small bug fixes. FSR 3 source also updated on GitHub.
Our GDC 2024 presentations this year include work graphs, mesh shaders, AMD FSR 3, GI with AMD FidelityFX Brixelizer, AMD Ryzen optimization, RGD, RDTS, and GPU Reshape!
We are very excited to announce the release of AMD FidelityFX Super Resolution 3 (FSR 3) technology on GPUOpen, complete with full source code for DirectX 12 and Unreal Engine 5.
Discover frame generation with AMD FidelityFX™ Super Resolution 3, and get the source code and documentation!
Download the AMD FSR 3.1.1 plugin for Unreal Engine, and learn how to install and use it.
With the integration of AMD FidelityFX™ Super Resolution 3 into games, we’re sharing even more technical details for developers.
Read the latest AMD FidelityFX™ Super Resolution 3 developer updates from the GPUOpen team.