Developer updates on AMD FidelityFX™ Super Resolution 3

GPUOpen has always been committed to open source and standards-based technologies, making us the natural home for game developers looking for AMD FidelityFX™ Super Resolution (FSR) technologies, including the upcoming AMD FSR 3.

If that’s you, you’ll need to wait a little longer before you can get hold of the source code or Unreal Engine 5 plugins for FSR 3.  We’ll be sharing it here on GPUOpen in the near future, but following our reveal at gamescom 2023, we can share some exciting new updates about our latest super resolution technology!

AMD FidelityFX Super Resolution 3 logo

What is AMD FSR 3?

AMD FidelityFX Super Resolution 3 uses a combination of super resolution temporal upscaling technology and frame generation to deliver a massive increase in framerates in supported games.

We first introduced FSR 3 to developers earlier this year during GDC 23. Our presentation on Temporal Upscaling: Past, Present, and Future [YouTube videoslides] revealed some early information on FSR 3, and the benefits and challenges during development.

FSR 2, 3 graph diagram
Slide comparing FSR versions from Temporal Upscaling: Past, Present, and Future at GDC 2023

To briefly recap, the FSR 3-related parts of the presentation covered:

  • How we realized that with FSR 2 we were already computing more pixels than we had samples in the current frame, meaning we could generate even more by introducing interpolated frames, giving an up to 2x framerate boost in the process.
  • How with FSR 3, instead of directly presenting the frame as with FSR 2, we add an interpolation pass and present the interpolated frame first. The real frame then gets presented roughly in the middle of the next frame.

What’s the latest word on FSR 3?

The official AMD line

AMD.com’s latest blog about AMD FSR 3 for gamer audiences was posted today, with lots of gaming-related details. The official line there on FSR 3’s new features is all about the addition of frame generation as you’d expect. In a nutshell, an enhanced version of AMD Fluid Motion Frames (AFMF) optical flow technology combined with temporal game data is being used to generate additional high-quality frames, for a higher perceived framerate by up to 2x1 in supported games.

This is a blog aimed at developers though, so let’s get stuck into some of the development details as well!

Resolving the challenges

Since GDC 23, we’ve been hard at work improving FSR 3. Here’s what’s been happening:

  • We include UI processing as an integral part of our solution to minimize impact on the in-game interface.
    • FSR 3 has multiple UI modes, which can allow for an artifact-free UI.
    • Our recommended method is via an engine callback, which allows for true display frame rate UI on top of generated frames.
  • Performance is key. FSR 3 includes a highly-optimized optical flow technology, written in pure HLSL, which when combined with our Frame Interpolation pass allows us to generate a new 4K frame in less time than some upscale technologies. These workloads run in asynchronous compute as to not impact the main game render pipeline.
  • FSR 3 provides an implementation of our Frame Generation swapchain, which lets us detach game rendering from display present – allowing for multiple frame pacing strategies, and ease of integration.
  • We’ve integrated some latency reduction techniques into FSR 3, but it goes even further than that, as it’s stackable with driver settings:
    • Gamers using AMD Radeon™ RX 7000 Series graphics cards can optionally switch on a new setting in the upcoming AMD Software: Adrenalin edition release. AMD Radeon™ Anti-Lag+ technology2  will further lower the latency while using FSR 3.
    • Gamers using AMD Radeon™ RX 6000 series or lower graphics cards who are using FSR 3 don’t miss out entirely, as they can still benefit from the current Anti-Lag setting in the driver.

New “Native Anti-Aliasing” quality mode

We’re excited to introduce Native AA to FSR 3, which we know both devs and gamers have been asking for. Unlike our other modes, gamers can use FSR 3 without applying any upscaling, but they’ll still get the high-quality AA and sharpening from FSR. There is a modest performance cost when using this new mode.

Native AA can also be combined together with FSR 3 frame generation, providing a substantial performance boost3 .

FSR 3 includes an optimized FSR 2

AMD FSR 3 also includes the latest version of FSR 2, which has continued to be improved since launch, and has also been optimized to be fully integrated with the new frame generation technology.

Side benefit: if a game already implements FSR 2, it will be much easier to integrate FSR 3.

Consistency with game settings across FSR technologies

As with our other FSR technologies, you’ll find familiar upscaling quality modes such as “Quality”, “Balanced”, and “Performance” so gamers can configure the ratio to suit their preferences.

Open source under the MIT license

This really shouldn’t be news to you here on GPUOpen!

A future new member of the AMD FidelityFX SDK

All our AMD FidelityFX technologies are included in the new AMD FidelityFX SDK we released in June, so we’re really excited that we will soon be adding FSR 3 to the FidelityFX SDK, alongside our existing FSR 1 and FSR 2 upscaling solutions.

In case you missed this news, the FidelityFX SDK makes it easier for you to integrate all our FidelityFX technologies (shaders and runtime code) into your DirectX®12 or Vulkan® applications without the hassle of complicated porting procedures.

Requirements

Speaking of porting requirements, like earlier versions, AMD FSR 3 remains a cross-platform technology.

Though while FSR 3 will also work with a very broad range of hardware, we are still recommending to gamers that to experience an optimal and low-latency experience, they should always run at a minimum of 60 FPS before frame generation is applied. As hardware can vary, we suggest they should adjust other game graphics settings and upscaling quality to achieve this.

AMD FSR 3 supported products

AMD FSR 3 is an open technology that does not require machine learning (ML) hardware, allowing it to be supported on a broad range of products and platforms, including consoles. When using FSR 3 with super resolution upscaling and frame generation we recommend the following hardware:

Supported and recommended hardware for using AMD FSR 3 with Upscaling and Frame Generation

AMD

NVIDIA

Supported:
AMD Radeon™ RX 5700 and above

Recommended:
AMD Radeon™ RX 6000 Series and above

Supported:
NVIDIA GeForce RTX™ 20 Series and above

Recommended:
NVIDIA GeForce RTX™ 30 Series and above

(Note: we do not suggest using frame generation on products lower than our recommendations above. How frame generation performs will depend on the capabilities of your GPU and on older hardware you may not have an optimal experience and may see little to no improvement in performance.)

As AMD FSR 3 is an open technology, it will work on a broader range of hardware beyond what we recommend above. If just using super resolution upscaling WITHOUT frame generation, we recommend the following hardware:

 

Supported and recommended hardware for using AMD FSR 3 with Upscaling ONLY

AMD

NVIDIA

Supported:
AMD Radeon™ RX 590 and above

Recommended:
AMD Radeon™ RX 5000 Series and above

Supported:
NVIDIA GeForce® GTX 10 Series and above

Recommended:
NVIDIA GeForce RTX™ 20 Series and above

FSR 3 is expected to make its gaming debut very soon

We’re very excited that we’re now very close to seeing AMD FSR 3 in the first games. Support is expected via game updates in early Fall for Forspoken and Immortals of Aveum.

See AMD FSR 3 in action in our new video

Take a first look at AMD FSR 3 in Forspoken by Square Enix by watching the video below: (opens in a new window)

Strong game developer and publisher support

So far, along with Unreal Engine (look out for our FSR 3 plug-in for UE5!) we have 15 game developers and publishers currently committed to supporting AMD FSR 3, with more expected to come on board in the future. If you don’t see your studio below yet, we hope you will be next!

AMD FSR – 300 games and still growing fast

Our earlier AMD FidelityFX Super Resolution technologies (AMD FSR 1 and FSR 2) are already in over 300 games, which is remarkable given FSR 1 only launched two years ago. This is not only a testament to its support across a broad range of products and platforms, including consoles, but also to its ease of integration. And if you do end up needing to read the… manual, our helpful documentation for FSR 1 and FSR 2 is there to back you up, and you can expect the same again from FSR 3.

AMD FSR 3 source code and plug-ins are on the way!

We’re hard at work putting the finishing touches to our code before we’re ready to share it with the world in the near future.

Want to make sure you’re the first to hear when it’s ready? Then make sure to follow us on X (x-Twitter) @GPUOpen or Mastodon, add our RSS feed, or just keep popping back here.

And if you want to read more today about FSR 3, head on over to the amd.com blog aimed at gamers, where you can hear more about performance in Forspoken, and more!

AMD FSR 3 banner
Read our blog for gamers on amd.com

Find out more

AMD FidelityFX SDK

AMD FidelityFX SDK

The AMD FidelityFX SDK is our easy-to-integrate solution for developers looking to include FidelityFX features into their games.

Disclaimers and attributions
  1. AMD Fluid Motion Frames interpolation technology when used with AMD FidelityFX Super Resolution (FSR) 3 inserts 1 frame between existing ones which can therefore enable up to 2x the framerate in supported games. GD-231
  2. AMD Radeon Anti-Lag+ works on the AMD Radeon™️ RX 7000 Series GPUs and newer or the AMD Ryzen 7040 Series APUs with integrated AMD RDNA 3 graphics and newer. AMD Radeon Anti-Lag+ further reduces latency within specific titles where AMD has partnered with game developers. GD-227.
  3. Testing by AMD as of August 21, 2023, on an AMD Radeon RX 7900 XTX graphics card AMD Software: Adrenalin Edition 23.7.2 driver, AMD Smart Access Memory technology, and AMD FidelityFX Super Resolution 3 technology with “Native AA” mode and frame generation enabled versus AMD FSR 3 OFF, on a test system configured with an AMD Ryzen 9 5950X CPU, AMD Radeon RX 7900 XTX graphics, 32GB DDR4-3800 RAM, ASUS ROG Crosshair VIII Hero (Wi-Fi) motherboard, and Windows 10 Pro 2022 Update, using the Forspoken built-in benchmark at 3840 x 2160, “Ultra-High” graphics preset, and DirectX 12. Performance is dependent on the AMD FSR 3 quality mode selected. AMD FSR 3 requires developer integration and is available in select games. Laptop manufacturers may vary configurations, yielding different results. RS-593.

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Further game attributions @ AMD