
It’s time to upscale FSR 2 even further: Meet FSR 2.1!
One of our engineers shares the improvements we’ve made with AMD FidelityFX Super Resolution 2 to ghosting, temporal stability, and more.
One of our engineers shares the improvements we’ve made with AMD FidelityFX Super Resolution 2 to ghosting, temporal stability, and more.
AMD FSR 2 source code is now available! Take a look at our powerful FSR 2 API, as well as full source, samples, and documentation.
FSR 2.0 is now available for gamers to experience first hand. Find out more with this AMD.com blog post.
This talk will deep-dive into the rendering technology of Deathloop. We will explore the challenges and lessons learned.
This session covers the collaboration between AMD and Luminous Productions on their upcoming title: Forspoken.
Learn even more about our new open-source temporal upscaling solution FSR 2, and get the source code and documentation!
Find out how to install and configure the AMD FidelityFX Super Resolution (FSR) 1.0 plugin for Unreal Engine 4.
Unity developers can enable FSR by enabling DRS on your HDRP quality settings, and selecting “FidelityFX Super Resolution 1.0” under the “Upscale filter” option.
Find out how to take a closer look at how FSR works, and get inspiration for how to integrate it into your own engine.
The source code for AMD FidelityFX Super Resolution is now available here on GPUOpen. But that’s not all…
Xbox developers can now access a preview of FSR in the Xbox Game Development Kit.
The source code is coming to GPUOpen mid July, but you can find out how it works here on our new FSR page.