Crash Course in Deep Learning (for Computer Graphics)
If you’re a graphics dev looking to understand more about deep learning, this blog introduces the basic principles in a graphics dev context.
If you’re a graphics dev looking to understand more about deep learning, this blog introduces the basic principles in a graphics dev context.
The machine learning ecosystem is quickly exploding and this article is designed to assist data scientists/ML practitioners get their machine learning environments up and running on AMD GPUs.
Read about how the new WMMA instructions added in HLSL SM 6.8 allow shader developers to accelerate GEMM matrix operations.
AMD now has driver support for a metacommand implementation intended to improve performance and reduce the time it takes to generate output from the model.
In this blog series, we share the lessons learned from tuning a wide range of scientific applications, libraries, and frameworks for AMD GPUs.