![Bedroom scene showing GI-1.1](https://gpuopen.com/wp-content/uploads/2024/01/Bedroom_KiaraDawn_Main_GI-1.1-300x169.jpeg)
GI-1.1 adds support for glossy reflections rendering
GI-1.1 is available now as part of the AMD Capsaicin Framework. GI-1.1 includes new support for glossy reflections rendering.
GI-1.1 is available now as part of the AMD Capsaicin Framework. GI-1.1 includes new support for glossy reflections rendering.
With the release of v2.2, HIP RT now support multi-level instancing. Multi-level instancing can help to reduce memory requirements, allowing you to render large scenes with limited memory.
Radeon™ GPU Profiler 2.0 is packed with brand-new features and updates. This release includes a new customizable layout to the Wavefront Occupancy View, support for dark mode in UI, thread divergence monitoring in raytracing pipelines, and much more.
This blog post shows how it is possible to use HIP RT to accelerate neighbor search in Smoothed Particle Hydrodynamics (SPH) simulations.
HIP Ray Tracing v2.1 adds support for batch construction, global/dynamic stacks, transformation query functions, plus other new features.
Radeon Raytracing Analyzer v1.3 adds the ability to inspect casted rays in 3D and examine ray traversal statistics. Check it out now!
Capsaicin is a Direct3D12 framework for real-time graphics research which implements the GI-1.0 technique and a reference path-tracer.
This presentation is a practical implementation of a solution aimed at making the most of every sample by caching the estimated radiance into a cache hierarchy used for both sampling and filtering.
Radeon Raytracing Analyzer v1.2 introduces ray face culling flags, a ray traversal histogram, a geometry list pane, and an instance mask.
HIPRT-v2 is now available for download! This post covers some of the most exciting features and optimizations.
AMD and LunarG are pleased to announce DirectX®12 (D3D12) and DirectX® Raytracing (DXR) support for the GFXReconstruct capture/replay tool.
The latest update for RRA includes changes to the camera system and support for split triangles and rebraided instances. Check it all out here!