Neural Supersampling and Denoising for Real-time Path Tracing
Read our research for a neural denoising and supersampling technique, with the aim of achieving real-time path tracing.
Read our research for a neural denoising and supersampling technique, with the aim of achieving real-time path tracing.
Sampling the normal distribution is not as straightforward as it seems! Explore two GPU-friendly methods including implementation and performance evaluation.
Find out more about our latest tools release, including driver experiments, updates to RRA, RGP, and more!
RRA 1.7 lets you associate ray dispatch data from DirectX®12 and Vulkan® applications with a user-defined string called a user marker.
H-PLOC is a GPU-optimized algorithm for building BVHs. Read on to find out more about our v2.4 release of HIP RT.
Learn more about our award-winning new papers covering HIP RT, ray tracing, geometry compression, and procedural generation with work graphs.
GI-1.1 is available now as part of the AMD Capsaicin Framework. GI-1.1 includes new support for glossy reflections rendering.
With the release of v2.2, HIP RT now support multi-level instancing. Multi-level instancing can help to reduce memory requirements, allowing you to render large scenes with limited memory.
Radeon™ GPU Profiler 2.0 is packed with brand-new features and updates. This release includes a new customizable layout to the Wavefront Occupancy View, support for dark mode in UI, thread divergence monitoring in raytracing pipelines, and much more.
This blog post shows how it is possible to use HIP RT to accelerate neighbor search in Smoothed Particle Hydrodynamics (SPH) simulations.
HIP Ray Tracing v2.1 adds support for batch construction, global/dynamic stacks, transformation query functions, plus other new features.
Radeon Raytracing Analyzer v1.3 adds the ability to inspect casted rays in 3D and examine ray traversal statistics. Check it out now!