AMF v1.4.35 adds multi-HW instance mode encoder, FFmpeg 7.0 & split frame encoding
Download v1.4.35 from GPUOpen today! Requires latest driver.
Download v1.4.35 from GPUOpen today! Requires latest driver.
Learn how to integrate the Anti-Lag 2 SDK into your game. Unlike the driver-based AL 1, AL 2’s point of insertion is at the optimal point inside the game’s logic, just before the user controls are sampled.
AMD Radeon™ Anti-Lag 2 reduces the system latency by applying frame alignment between the CPU and GPU jobs.
Features stable support for RADV drivers for AMF on Linux in VideoConverter / HQScaler / VideoEncoder (experimental for decoder), DX11 support for FRC component, Linux support for DVR sample.
In addition, AMF on Linux can now be used with AMD Pro Vulkan and experimentally with RADV drivers. Download Advanced Media Framework now!
The AMD FidelityFX SDK is now available! The SDK is AMD FidelityFX graphics middleware helping you to integrate AMD FidelityFX features into your games without any hassle.
The AMD FidelityFX SDK is our easy-to-integrate solution for developers looking to include FidelityFX features into their games.
Compressonator v4.4 adds AVX-512, AVX2, and SSE4 variations of BC1 encoding in the Compressonator Core library, new CLI options, and more.
The latest release of the Render Pipeline Shaders (RPS) SDK adds Linux support, the ability to dynamically load Vulkan functions, and more. Check out this post for the full release notes.
This tutorial demonstrates key RPS SDK API usage, provides an informal introduction to RPSL, and explains how the RPS Render Graph is built.
This tutorial guides the reader through how to record graph commands from multiple threads, and how to record API commands from within a callback in a multithreaded way.
This tutorial guides the reader through basic RPS API usage by transforming an existing hello triangle example into an RPS one.