The DepthOfFieldFX library provides a GCN-optimized Compute Shader implementation of Depth of Field using the Fast Filter Spreading approach put forth by Todd Jerome Kosloff, Justin Hensley and Brian A. Barsky in their 2009 paper – Fast Filter Spreading and its Applications.
The library implements depth of field using a Bartlett and Box filter. There is an option to run the Bartlett at quarter resolution for improved performance in some cases.
The advantage of this approach is a fixed performance cost that is not dependent on kernel size. The library takes the scene Color Buffer and Circle of Confusion buffer as input and an Unordered Access View for the final results.
- AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
- Or other DirectX® 11 compatible discrete GPU with Shader Model 5 support
- 64-bit Windows® 7 (SP1 with the Platform Update), Windows 8.1, or Windows 10
- Visual Studio 2012, Visual Studio 2013, or Visual Studio 2015
Our other effects
Learn even more about our new open source temporal upscaling solution FSR 2, and get the source code and documentation!
AMD FidelityFX Super Resolution (FSR) is our open-source, high-quality, high-performance upscaling solution.
AMD FidelityFX Parallel Sort makes sorting data on the GPU quicker, and easier. Use our SM6.0 compute shaders to get your data in order.
AMD FidelityFX Variable Shading drives Variable Rate Shading into your game.
AMD FidelityFX Denoiser is a set of denoising compute shaders which remove artefacts from reflection and shadow rendering.
A set of guidelines for developers on how to present options in the game’s user interface to enable/disable AMD FidelityFX Effects.
AMD FidelityFX LPM provides an open source library to easily integrate HDR and wide gamut tone and gamut mapping into your game.
The AMD FidelityFX SSSR effect provides an open source library to easily integrate stochastic screen space reflections into your game.
AMD FidelityFX Combined Adaptive Compute Ambient Occlusion (CACAO) is an RDNA-optimized implementation of ambient occlusion.
FidelityFX Single Pass Downsampler (SPD) provides an RDNA-optimized solution for generating up to 12 MIP levels of a texture.
A multithreaded CPU library for deformable material physics, using the Finite Element Method (FEM)
Radeon™ Cauldron is our open source experimentation framework for DirectX®12 and Vulkan®.