The DepthOfFieldFX library provides a GCN-optimized Compute Shader implementation of Depth of Field using the Fast Filter Spreading approach put forth by Todd Jerome Kosloff, Justin Hensley and Brian A. Barsky in their 2009 paper – Fast Filter Spreading and its Applications.
The library implements depth of field using a Bartlett and Box filter. There is an option to run the Bartlett at quarter resolution for improved performance in some cases.
The advantage of this approach is a fixed performance cost that is not dependent on kernel size. The library takes the scene Color Buffer and Circle of Confusion buffer as input and an Unordered Access View for the final results.
- AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
- Or other DirectX® 11 compatible discrete GPU with Shader Model 5 support
- 64-bit Windows® 7 (SP1 with the Platform Update), Windows 8.1, or Windows 10
- Visual Studio 2012, Visual Studio 2013, or Visual Studio 2015
Our other effects
AMD FidelityFX Lens is an AMD RDNA™ architecture optimized implementation of some of gaming’s most used post-processing effects.
AMD FidelityFX Depth of Field is an AMD RDNA™-architecture optimized implementation of physically correct camera-based depth of field.
The AMD FidelityFX SDK is our easy-to-integrate solution for developers looking to include FidelityFX features into their games.
AMD FidelityFX Blur is an AMD RDNA™ architecture optimized collection of blur kernels from 3×3 up to 21×21.
Learn even more about our new open-source temporal upscaling solution FSR 2, and get the source code and documentation!
This sample shows how to combine AMD FidelityFX Stochastic Screen Space Reflections (SSSR) with ray tracing in order to create high quality reflections.
AMD FidelityFX Super Resolution (FSR) is our open-source, high-quality, high-performance upscaling solution.
This sample demonstrates how to combine ray traced shadows and rasterized shadow maps together to achieve high quality and performance.
AMD FidelityFX Parallel Sort makes sorting data on the GPU quicker, and easier. Use our SM6.0 compute shaders to get your data in order.
AMD FidelityFX Variable Shading drives Variable Rate Shading into your game.
AMD FidelityFX Denoiser is a set of denoising compute shaders which remove artefacts from reflection and shadow rendering.
A set of guidelines for developers on how to present options in the game’s user interface to enable/disable AMD FidelityFX Effects.