The DepthOfFieldFX library provides a GCN-optimized Compute Shader implementation of Depth of Field using the Fast Filter Spreading approach put forth by Todd Jerome Kosloff, Justin Hensley and Brian A. Barsky in their 2009 paper – Fast Filter Spreading and its Applications.
The library implements depth of field using a Bartlett and Box filter. There is an option to run the Bartlett at quarter resolution for improved performance in some cases.
The advantage of this approach is a fixed performance cost that is not dependent on kernel size. The library takes the scene Color Buffer and Circle of Confusion buffer as input and an Unordered Access View for the final results.
- AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
- Or other DirectX® 11 compatible discrete GPU with Shader Model 5 support
- 64-bit Windows® 7 (SP1 with the Platform Update), Windows 8.1, or Windows 10
- Visual Studio 2012, Visual Studio 2013, or Visual Studio 2015
| OUR OTHER EFFECTS
FidelityFX LPM provides an open source library to easily integrate HDR and wide gamut tone and gamut mapping into your game.
The AMD FidelityFX SSSR effect provides an open source library to easily integrate stochastic screen space reflections into your game.
FidelityFX Combined Adaptive Compute Ambient Occlusion (CACAO) is an RDNA-optimized implementation of ambient occlusion.
FidelityFX Single Pass Downsampler (SPD) provides an RDNA-optimized solution for generating up to 12 MIP levels of a texture.
A multithreaded CPU library for deformable material physics, using the Finite Element Method (FEM)
Radeon™ Cauldron is our open source experimentation framework for DirectX®12 and Vulkan®.
FidelityFX Contrast Adaptive Sharpening (CAS) provides a mixed ability to sharpen and optionally scale an image.
GeometryFX improves the rasterizer efficiency by culling triangles that do not contribute to the output in a pre-pass. This allows the full chip to be used to process geometry, and ensures that the rasterizer only processes triangles that are visible.
ShadowFX library provides a scalable GCN-optimized solution for deferred shadow filtering. It supports uniform and contact hardening shadow (CHS) kernels.
The TressFX library is AMD’s hair/fur rendering and simulation technology. TressFX is designed to use the GPU to simulate and render high-quality, realistic hair and fur.