
AMD FidelityFX™ SDK v2
AMD FidelityFX™ SDK v2 is the launchpad for our ML-based rendering technologies, inc. AMD FSR 4 and upcoming FSR Redstone features.
The AMD FidelityFX™ SDK is our easy-to-integrate solution for developers looking to include FidelityFX features into their games without any of the hassle of complicated porting procedures.
This major revision to the SDK serves as a launching pad for all of our new ML-based neural rendering technologies, including our upcoming AMD FSR Redstone features. We are pleased to present the first of these ML technologies with the public release for developers of AMD FidelityFX™ Super Resolution 4 (FSR 4).
The AMD FidelityFX SDK 2.0 marks a turning point in our software offerings to developers:
In an effort to better streamline AMD FSR Redstone and other future ML-based technology deployment, our existing FidelityFX SDK features will continue to be available as v1.1.4.
The AMD FidelityFX SDK 2.0 represents a new suite of features (starting with AMD FSR 4 upscaling and FSR 3.1.5 analytical frame generation) which have been re-architected in preparation for the next generation of AMD hardware and ML-based technologies.
With AMD FidelityFX SDK 2.0 and AMD FSR Redstone, future AMD Software: Adrenalin Edition™ driver releases can update the version of ML-based technologies used in-game by default. This ensures players experience the latest available technology without requiring game updates for each title.
Games which have previously integrated AMD FSR 3.1 and later are eligible for automatic version upgrades to FSR 4 Upscaling technology via future AMD Software: Adrenalin Edition releases.
Games which have previously integrated AMD FSR 3.1.4 will be eligible for automatic version upgrades to our upcoming FSR ML Frame Generation technology via future AMD Software: Adrenalin Edition releases.
AMD FSR 3.1.5 available in the AMD FidelityFX SDK 2.0 is a minor update for the new SDK and FSR 3.1.5 upscaling is included for support of AMD Radeon™ RX 7000 Series graphics cards and older.
The AMD FidelityFX SDK 2.0 requires developers interact with the FidelityFX SDK using the amd_fidelityfx_loader.dll
.
amd_fidelityfx_upscaler.dll
provides access to AMD FSR 2, 3.1.5, and 4 and must be included alongside amd_fidelityfx_loader.dll
in the title.
amd_fidelityfx_framegeneration.dll
provides access to AMD FSR 3.1.5 frame generation, and must be included alongside amd_fidelityfx_loader.dll
in the title.
amd_fidelityfx_framegeneration.dll
can be omitted if frame generation is not used.For all previous iterations of AMD FidelityFX technologies, please refer to the FidelityFX SDK 1.1.4.
While some of the technologies present in AMD FidelityFX SDK 1.1.4 may receive updates in the future, it is important to understand that this will not apply to any FidelityFX API based features (like AMD FSR 3.1.4). For all new API-based technologies, please refer to the FidelityFX SDK 2.0 and later.
AMD FSR 4 delivers a significant image quality improvement over FSR 3.1 upscaling, with the ML-based algorithm designed to help improve temporal stability, better preserve detail, and reduce ghosting.
Supported GPUs
Supported graphics APIs and Engines
Supported OSs
Binaries and limited source are now available on GitHub. Don’t forget to check out our extensive AMD FidelityFX SDK documentation here on GPUOpen.
And of course, make sure you visit our new AMD FidelityFX SDK v2 home page:
If you want to learn more about AMD FSR 4, we have plenty new here on GPUOpen. Read our other new blog, dedicated to FSR 4, and visit the home pages for FSR 4 and the Unreal Engine 5 plugin.
Do you have feature requests or found issues with the SDK? Please get in touch with your AMD representative, or join the AMD Developer Community Discord Server to connect with fellow developers and AMD staff to discuss and provide feedback for this release in the GAME DEV BOARDS_
.
You can also connect with us on social media at @GPUOpen on X, gpuopen.bsky.social on Bluesky, or @GPUOpen@mastodon.gamedev.place.
All feedback is very valuable to us, and we read - and if appropriate - try to respond to everyone.
View endnotes
DirectX and Windows are trademarks of the Microsoft group of companies.
Horizon Forbidden West™ Complete Edition © 2024 Sony Interactive Entertainment Europe. Developed by Guerrilla. Horizon Forbidden West is a trademark of Sony Interactive Entertainment LLC.
Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
E1: Image comparisons performed on an AMD Radeon™ RX 9070 XT graphics card at 3840x2160, High Quality Preset, AMD FSR Performance mode, HDR Off, Motion Blur Disabled using pre-release software.