HIP Threads: GPU power for teams without GPU experts

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Alexander Blake-Davies's avatar
Alexander Blake-Davies
Kelvin Lui's avatar
Kelvin Lui
Chas Boyd's avatar
Chas Boyd
Marko Savic's avatar
Marko Savic
Daniel McIntosh's avatar
Daniel McIntosh

If your CPU hotspots are hitting performance, and your GPU is sitting idle, here’s how to fix both.

Your profiler shows it clearly: those CPU hotspots are limiting performance. You know GPUs could help, but your team doesn’t have GPU experts. Sound familiar?

You’re not alone. Many development teams leave performance on the table because traditional GPU programming requires significant changes and specialized knowledge. Many teams don’t touch the GPU because the learning curve is steep and the ROI timeline is long.

Introducing HIP Threads: GPU acceleration minus the complexity

HIP Threads is a C++ concurrency library that lets you use AMD GPUs with the same mental model you already use for CPU multithreading. No kernel rewrites. No unfamiliar programming models. Just your trusted C++ patterns, running on GPUs.

See the difference

Hip Threads Gpu Power Teams Without Gpu Experts 01

*// That’s it. Your code now runs on AMD GPUs.

Real results from real teams

These are reported speedups from early users. Here’s what teams achieved in just days:

ApplicationPerformance GainTime to Implement
SAXPY Operations6.4x faster*Days, not months
Ray Tracing2.9x faster*Days, not months
Sparse Matrix Multiply3.6x faster*Days, not months

*See claims RPS-167, RPS-168, and RPS-169 in footnotes.

Who is HIP Threads for?

HIP Threads is perfect for:

  • C++ teams with CPU bottlenecks who see clear hotspots in their profiler.

  • Developers without GPU expertise who can’t justify learning CUDA/AMD ROCm™.

  • Tool vendors and platform teams who want simple GPU integration for their users.

Why some teams don’t use GPUs (and how we fix it)

Traditional GPU programming:

  • Learn new programming models (grids, blocks, warps).

  • Rewrite working code into kernels.

  • Justify months of refactoring to management.

  • Hire GPU specialists or train your team for long-term support.

With HIP Threads:

  • Use your existing C++ threading knowledge.

  • It fits easily into your development environment.

  • Port hotspots incrementally.

  • See results in days, not months.

How it works

HIP Threads maps familiar C++ threading patterns to efficient GPU execution. No magic, just smart engineering that bridges the gap between CPU and GPU programming models. Think of it as a translator that speaks both C++ developer and GPU hardware fluently.

Stop leaving performance on the table and start your GPU journey today

We’re actively working with developers, tool vendors, and platform teams who want to make GPU acceleration as approachable as CPU threading.

Your GPUs are waiting. You know your hotspots. The only thing standing between you and significant performance gains is starting. No GPU expertise required. No massive refactoring. Just more performance.

Footnotes

  1. Testing by AMD as of February 2026, on the AMD Radeon™ AI PRO R9700 using ROCm 7.0.2 and AMDGPU driver 6.16.6 driver using HIP Threads on the GPU versus standard threads on the CPU, on a test system configured with an AMD Ryzen™ 9 9900X, AMD Radeon™ AI PRO R9700, 64GB DDR5-4800 RAM, ASUS TUF GAMING B850-PLUS WIFI motherboard, and Ubuntu 24.04.2 LTS, using the SAXPY (Single-precision A times X plus Y) computation function test. System manufacturers may vary configurations, yielding different results. RPS-167.

  2. Testing by AMD as of February 2026, on the AMD Radeon™ AI PRO R9700 using ROCm 7.0.2 and AMDGPU driver 6.16.6 driver using HIP Threads on the GPU versus standard threads on the CPU, on a test system configured with an AMD Ryzen™ 9 9900X, AMD Radeon™ AI PRO R9700, 64GB DDR5-4800 RAM, ASUS TUF GAMING B850-PLUS WIFI motherboard, and Ubuntu 24.04.2 LTS, using the “Ray Tracing in One Weekend” ray traced rendering test. System manufacturers may vary configurations, yielding different results. RPS-168.

  3. Testing by AMD as of February 2026, on the AMD Radeon™ AI PRO R9700 using ROCm 7.0.2 and AMDGPU driver 6.16.6 driver using HIP Threads on the GPU versus standard threads on the CPU, on a test system configured with an AMD Ryzen™ 9 9900X, AMD Radeon™ AI PRO R9700, 64GB DDR5-4800 RAM, ASUS TUF GAMING B850-PLUS WIFI motherboard, and Ubuntu 24.04.2 LTS, using the Sparse Matrix Multiply (pwtk.mtx) test. System manufacturers may vary configurations, yielding different results. RPS-169.

Alexander Blake-Davies's avatar

Alexander Blake-Davies

Alexander Blake-Davies is a Senior Software Product Marketing Specialist for AMD Developer Programs.
Kelvin Lui's avatar

Kelvin Lui

Kelvin Lui is recognized for his leadership in AI software architecture and research launches. Kelvin is instrumental in global academic engagement, spearheading partnerships with universities and government agencies. With a Bachelor of Electrical Engineering from the University of Toronto and over 22 years of industry experience, Kelvin is known for his strategic vision, operational excellence, and commitment to developing high-performance teams. His work has significantly expanded AMD’s academic ecosystem and contributed to the launch of impactful AI software products, enhancing AMD’s market reach and technological footprint.
Chas Boyd's avatar

Chas Boyd

Chas Boyd is a Sr. Fellow in Software Development Engineering at AMD working on using new language and processing models to streamline GPU programming. His background includes work on the original HLSL shader programming language for DirectX 9 in 2002, and DirectX 11 compute shaders in 2008.
Marko Savic's avatar

Marko Savic

Marko Savic is a Software Development Engineer at AMD, focused on performance-oriented systems and low-level software. He completed his bachelor’s studies at the University of Belgrade, School of Electrical Engineering in Computer Science and Information Theory and is currently pursuing a master’s degree in software engineering.
Daniel McIntosh's avatar

Daniel McIntosh

Daniel McIntosh is a Senior Software Development Engineer at AMD. He is focused on reducing the barrier to entry for GPU programming, with expertise in concurrency, API design and HIP. Daniel holds a Bachelor of Computer Science from the University of Waterloo and has a background in compilers and standard library development.

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