
AMD Schola v1.1.0 updated for UE 5.5, supports embedding RL in behavior trees, + more
AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
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AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
We now support new Microsoft® DirectX® and video encoding features, with the latest release of the AgilitySDK Preview Release 1.716.0.
This update to our AMD FSR 3 Unreal Engine 5 plugin includes FSR 3.1.3, and support for UE 5.5.
Radeon™ GPU Analyzer v2.9.1 now supports D3D12 shader compilation without requiring a completely defined pipeline state. RGA v2.9.1 is available now.
RGP 2.1 adds RGA interoperability, ‘Color by’ modes, and additional customization options. Dive in for all the details!
This first part introduces the concept of affinity and why its important for achieving better performance on AMD GPU nodes
This second part introduces common tools to understand the topology of your system and to control affinity for different applications
Orochi 2.0 has almost exhaustive CUDA/HIP functions, new demos, and multiple other improvements.
This talk describes the mesh shader pipeline and how it maps to the AMD RDNA™ 3 architecture.
Learn about how AMD FSR 3 was integrated into the Snowdrop engine, which issues were faced and how the integration helped to improve FSR 3.
This session presents the latest enhancements in the RDTS, a rich set of GPU profilers and analyzers and a new GPU crash analysis tool.
This session covers different types of failures – when they occur, why they are difficult to debug, and how RGD can help to identify a crash’s root cause.
This talk focusses on the micro-architecture of modern AMD CPUs, followed by optimizations, frequent issues, and benchmarking best practices.