
Now available: AMD FidelityFX SDK 1.1.4 patch release (includes FSR 3.1.4)
This FidelityFX SDK update has FSR 3.1.4 fixes – including reduced upscaler ghosting in newly disoccluded pixels, plus updates to Brix GI and Breadcrumbs.
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This FidelityFX SDK update has FSR 3.1.4 fixes – including reduced upscaler ghosting in newly disoccluded pixels, plus updates to Brix GI and Breadcrumbs.
AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
We now support new Microsoft® DirectX® and video encoding features, with the latest release of the AgilitySDK Preview Release 1.716.0.
Brotli-G (v1.1 onwards) now supports pre-conditioning of block compressed textures. Take a look for a quick summary!
This blog discusses various ROCm tools developers can leverage to port existing applications from CUDA to HIP.
This post discusses how to leverage C++17 parallel algorithms on AMD GPUs with HIPSTDPAR
Radeon™ GPU Analyzer v2.9.1 now supports D3D12 shader compilation without requiring a completely defined pipeline state. RGA v2.9.1 is available now.
RGP 2.1 adds RGA interoperability, ‘Color by’ modes, and additional customization options. Dive in for all the details!
This first part introduces the concept of affinity and why its important for achieving better performance on AMD GPU nodes
This second part introduces common tools to understand the topology of your system and to control affinity for different applications
Orochi 2.0 has almost exhaustive CUDA/HIP functions, new demos, and multiple other improvements.
This talk describes the mesh shader pipeline and how it maps to the AMD RDNA™ 3 architecture.
Learn about how AMD FSR 3 was integrated into the Snowdrop engine, which issues were faced and how the integration helped to improve FSR 3.