
Find out what developers are saying about AMD FidelityFX.
22nd June UPDATE: Our FSR page is now live, with more detailed information on how FSR works. The source code will be here on GPUOpen in mid-July.
It is safe to say we’ve been very aware of the high levels of anticipation for AMD FidelityFX Super Resolution1, so we’re thrilled to be able to start sharing some details for developers!
FSR is our brand new, open source, high-quality solution for producing high resolution frames from lower resolution inputs. It uses a collection of cutting-edge algorithms with a particular emphasis on creating high-quality edges, giving large performance improvements compared to rendering at native resolution directly. FSR enables “practical performance” for costly render operations, such as hardware ray tracing.
FidelityFX Super Resolution is a spatial upscaling technique, which generates a “super resolution” image from every input frame. In other words, it does not rely on history buffers or motion vectors. Neither does it require any per-game training.
Super Resolution
Cross-platform
Open source
Easy to integrate
Highly optimized
As we’ve just announced at Computex, the first patches for games with FSR enabled will be available on June 22nd 2021. If you’re also waiting for the source code, all we can tell you for now is that it will be here on GPUOpen soon.
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Find out what developers are saying about AMD FidelityFX.
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