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AMD FidelityFX Denoiser is a denoising compute shader which removes artefacts from reflection rendering.
This talk by AMD’s Lou Kramer at 4C in 2018 discusses optimising your engine using compute.
This talk will discuss Direct3D® 12 in general, as well as some of the features that were leveraged to accomplish this goal, such as Async Compute, Tiled Resources, Debugging, Copy Queues, and HDR.
Tom Hammersley from Codemasters talks about integrating FidelityFX into the Ego Engine and implementing Contrast Adaptive Sharpening (CAS).
Radeon GPU Analyzer (RGA) has support for DirectX12 compute shaders with the command line tool. This mode can generate GCN/RDNA ISA disassembly for your compute shaders, regardless of the physically installed GPU.
Sebastian Aaltonen, co-founder of Second Order Ltd, talks about how to optimize GPU occupancy and resource usage of compute shaders that use large thread groups.
Understanding concurrency (and what breaks it) is extremely important when optimizing for modern GPUs.
The AMD TrueAudio Next open-source library and driver-controlled CU Reservation enables dramatically higher levels of audio rendering realism in VR.