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Compute Shaders – Game Industry Conference 2021
This talk introduces compute shaders, explaining ideas from a software and hardware perspective, as well as considerations when writing compute shaders.

AMD FidelityFX – Denoiser
AMD FidelityFX Denoiser is a set of denoising compute shaders which remove artefacts from reflection and shadow rendering.

Optimize Your Engine Using Compute
This talk by AMD’s Lou Kramer at 4C in 2018 discusses optimising your engine using compute.

Gears 5 – High-Gear Visuals On Multiple Platforms – YouTube link
This talk will discuss Direct3D® 12 in general, as well as some of the features that were leveraged to accomplish this goal, such as Async Compute, Tiled Resources, Debugging, Copy Queues, and HDR.