New Compressonator 3.1 SDK for seamless integration into asset toolchains – and more!

We are excited to announce the release of Compressonator v3.1!  This version contains several new features and optimizations, including new installers for the SDK, CLI and …

Radeon GPU Profiler 1.3.1

Radeon GPU Profiler 1.3.1 RGP 1.3.1 is a hotfix release to keep compatibility with an upcoming Radeon Adrenalin Edition graphics driver. That driver descends from …

OCAT 1.2

OCAT, our open source capture and analytics tool, has come a really long way since the 1.1 release around this time last year. The focus …

Vulkan Memory Allocator 2.1

Introduction We released Vulkan Memory Allocator 1.0 (VMA) back in July last year, but we’ve been remiss in posting about the progress of the library …

Radeon GPU Profiler 1.3

Radeon GPU Profiler 1.3 First, happy birthday to RGP! We released 1.0 publicly almost exactly a year ago at the time of writing, something I’ve …

Decoding Radeon Vulkan versions

There are traditionally just two hard problems in computer science — naming things, cache invalidation, and off-by-1 errors — but I’ve long thought that there …

Porting your engine to Vulkan or DX12

Adam Sawicki, a member of AMD RTG’s Game Engineering team, has spent the best part of a year assisting one of the world’s biggest game …

GDC 2018 Presentation Links

With GDC 2018 done and dusted, we thought it’d be valuable to reemphasise that all of the presented content from the Advanced Graphics Techniques Tutorial …

Compressonator V3.0 Release Brings Powerful New 3D Model Features

Compressonator is a set of tools that allows artists and developers to work easily with compressed assets and easily visualize the quality impact of various …

V-EZ brings “Easy Mode” to Vulkan

Why Vulkan? With advantages like reduced driver overhead and more control over GPUs, Vulkan has become the 3D graphics and compute API of choice for …