Radeon GPU Profiler 1.0.3

Radeon GPU Profiler 1.0.3 A couple of months on from the release of 1.0.2, we’ve fully baked and sliced 1.0.3 for your low-level DX12- and …

Stable barycentric coordinates

The AMD GCN Vulkan extensions allow developers to get access to some additional functionalities offered by the GCN architecture which are not currently exposed in the Vulkan API. One of these is the ability to access the barycentric coordinates at the fragment-shader level.

Radeon GPU Profiler 1.0.2

Thanks (again!) Before we dive into a run over the release notes for the 1.0.2 release of Radeon GPU Profiler, we’d like to thank everyone …

Understanding Vulkan objects

An important part of learning the Vulkan API – just like any other API – is to understand what types of objects are defined in it, what they represent and how they relate to each other. To help with this, we’ve created a diagram that shows all of the Vulkan objects and some of their relationships, especially the order in which you create one from another.

Radeon GPU Profiler 1.0

Introduction and thanks Effective GPU performance analysis is a more complex proposition for developers today than it ever has been, especially given developments in how …

Vulkan Memory Allocator 1.0

Full application control over GPU memory is one of the major differentiating features of the newer explicit graphics APIs such as Vulkan® and Direct3D® 12. …

Vega Frontier : How to for developers

When getting a new piece of hardware, the first step is to install the driver. You can see how to install them for the Radeon …

CodeXL 2.3 is released!

A new version of the CodeXL open-source developer tool is out! Here are the major new features in this release: CPU Profiling Support for AMD …

Content Creation Tools and Multi-GPU

When it comes to multi-GPU (mGPU), most developers immediately think of complicated Crossfire setups with two or more GPUs and how to make their game …

The Radeon Loom Stitching Pipeline

I’m Mike Schmit, Director of Software Engineering with the Radeon Technologies Group at AMD. I’m leading the development of a new open-source 360-degree video-stitching framework …