Decoding Radeon Vulkan versions

There are traditionally just two hard problems in computer science — naming things, cache invalidation, and off-by-1 errors — but I’ve long thought that there …

Porting your engine to Vulkan or DX12

Adam Sawicki, a member of AMD RTG’s Game Engineering team, has spent the best part of a year assisting one of the world’s biggest game …

GDC 2018 Presentation Links

With GDC 2018 done and dusted, we thought it’d be valuable to reemphasise that all of the presented content from the Advanced Graphics Techniques Tutorial …

Compressonator V3.0 Release Brings Powerful New 3D Model Features

Compressonator is a set of tools that allows artists and developers to work easily with compressed assets and easily visualize the quality impact of various …

V-EZ brings “Easy Mode” to Vulkan

Why Vulkan? With advantages like reduced driver overhead and more control over GPUs, Vulkan has become the 3D graphics and compute API of choice for …

GDC 2018 Presentations

If you’re into the state of the art in games, especially real-time gaming graphics, your eyes will undoubtedly be on Moscone Center in San Francisco, …

Radeon GPU Profiler 1.1.1

Radeon GPU Profiler 1.1.1 With GDC 2018 getting ever closer, we wanted to get one last minor release of RGP out before things get hectic …

Radeon GPU Profiler 1.1.0

Radeon GPU Profiler 1.1.0 It feels like just last week that we released Radeon GPU Profiler (RGP) 1.0.3 but my calendar says almost 2 months …

Compressonator V2.7 Release adds cross platform support and 3D Model compression with glTF v2.0

We are excited to announce the release of Compressonator V2.7! This version contains several new features and optimizations, including: Cross Platform Support Due to popular demand, …

Radeon GPU Profiler 1.0.3

Radeon GPU Profiler 1.0.3 A couple of months on from the release of 1.0.2, we’ve fully baked and sliced 1.0.3 for your low-level DX12- and …