GDC 2019 Presentation Links

If you weren’t able to attend GDC this year to catch the Advanced Graphics Techniques Tutorial Day and our Sponsored Sessions in person, or you …

OCAT 1.4

OCAT is our open source capture and analytics tool, designed to help game developers and performance analysts dig into the details of how the GPU …

Radeon GPU Analyzer 2.1

Radeon GPU Analyzer (RGA) is our offline compiler and integrated code analysis tool, supporting the high-level shading and kernel languages that are consumed by DirectX® …

GDC 2019 Presentations

San Francisco is the destination for the Game Developers Conference again in 2019, hosting our fine industry at the Moscone Center, March 19th to 23rd. …

Vulkan Memory Allocator 2.2

Introduction Vulkan Memory Allocator (VMA) is our single-header STB-like library for easily and efficiently managing memory allocation for your Vulkan games and applications. The last …

OCAT 1.3

OCAT is our open source capture and analytics tool, designed to help game developers and performance analysts dig into the details of how the GPU …

Radeon GPU Profiler 1.4

Radeon GPU Profiler 1.4 While the G in GPU stands for graphics, there are also popular SIMD programming models and associated APIs that map well …

New Compressonator 3.1 SDK for seamless integration into asset toolchains – and more!

We are excited to announce the release of Compressonator v3.1!  This version contains several new features and optimizations, including new installers for the SDK, CLI and …

Radeon GPU Profiler 1.3.1

Radeon GPU Profiler 1.3.1 RGP 1.3.1 is a hotfix release to keep compatibility with an upcoming Radeon Adrenalin Edition graphics driver. That driver descends from …

OCAT 1.2

OCAT, our open source capture and analytics tool, has come a really long way since the 1.1 release around this time last year. The focus …