AMD FSR 2 UE plugin enhancements part 4: Making a specific shading model write to the reactive mask
See ways you can improve suboptimal FSR 2 results caused by animated materials obscured by a fine mesh or grill with no motion vectors.
See ways you can improve suboptimal FSR 2 results caused by animated materials obscured by a fine mesh or grill with no motion vectors.
This final part demonstrates how to apply the LitReativeShadingModel patch which adds a new Lit Reactive shading model.
Find out how to install and configure the AMD FidelityFX Super Resolution (FSR) 2 plugin for Unreal Engine 4.26/4.27 and UE5.
Following on from our recent patch supporting UE 4.26, you can now use TressFX 5.0 with UE 4.27 as well. Find out more about TressFX 5.0 here!
UE4 TressFX 5.0 has been designed to build upon the many features of UE4 TressFX 4.1, while being much easier to use. Find out what’s new!
Watch our video explaining what UE4 TressFX 5.0 is, and how to use it. TressFX is designed to simulate and render realistic hair and fur.
Develop for Unity® on AMD hardware with our FidelityFX™ Super Resolution patch for URP and built-in support for HDRP.
Find out how to install and configure the AMD FidelityFX Super Resolution (FSR) 1.0 plugin for Unreal Engine 4.
Unity developers can enable FSR by enabling DRS on your HDRP quality settings, and selecting “FidelityFX Super Resolution 1.0” under the “Upscale filter” option.
Find out how to take a closer look at how FSR works, and get inspiration for how to integrate it into your own engine.
The source code for AMD FidelityFX Super Resolution is now available here on GPUOpen. But that’s not all…
We are very excited to announce our support for Unreal Engine 5 early access, including the release of our UE5-optimized developer driver.