ShadowFX Effect Library for DirectX 12
Today, we are excited to announce that we are releasing an update for ShadowFX that adds support for DirectX® 12.
Today, we are excited to announce that we are releasing an update for ShadowFX that adds support for DirectX® 12.
With cluster culling, GeometryFX is able to reject large chunks of the geometry – with corresponding performance increases.
This post is going to look at very subtle changes to improve grain and fine details using the same 3-bit/channel quantization case from the prior post.
Expanding on Advanced Techniques and Optimization of VDR Color Pipelines: Details on the generation of film grain ideal for transfer functions like sRGB.