Using the Visual Studio® Code Extension for RGA
This is a Visual Studio® Code extension for the Radeon GPU Analyzer (RGA). This extension makes it possible to use RGA directly from within VS Code.
This is a Visual Studio® Code extension for the Radeon GPU Analyzer (RGA). This extension makes it possible to use RGA directly from within VS Code.
With DirectX 12 comes the power of generating disassembly and hardware resource usage statistics that are closest to the real-world case, and therefore making better performance optimization decisions.
Radeon GPU Analyzer (RGA) has support for DirectX12 compute shaders with the command line tool. This mode can generate GCN/RDNA ISA disassembly for your compute shaders, regardless of the physically installed GPU.
In this tutorial, we will be going over what gamut mapping is, how we implemented a gamut mapper to show how FreeSync HDR works, and some pitfalls with different gamut mapping algorithms.
In part two of this tutorial, we cover the terminology of tone mapping, what tone mapping is, as well as different monitor features that influence how well a tone mapper will work.
The first in a series of four tutorials related to AMD Freesync™ Premium Pro HDR. This tutorial covers terminology related to color.
A guide to using our machine-readable mapping that you can integrate into your software for decoding Radeon™ Vulkan® versions.
Learn what a context roll on our GPUs is, how they apply to the pipeline and how they’re managed, and what you can do to analyse them and find out if they’re a limiting factor in the performance of your game or application.
Half-precision (FP16) computation is a performance-enhancing GPU technology long exploited in console and mobile devices not previously used or widely available in mainstream PC development.
Due to architectural differences between Zen and our previous processor architecture, Bulldozer, developers need to take care when using the Windows® APIs for processor and core enumeration.
An important part of learning the Vulkan® API is to understand what types of objects are defined by it, what they represent and how they relate to each other.
A guide to using the Windows Performance Analyzer tool, with a focus on video resources.