GDC 2024 – Mesh Shaders in AMD RDNA™ 3 Architecture – YouTube link
This talk describes the mesh shader pipeline and how it maps to the AMD RDNA™ 3 architecture.
This talk describes the mesh shader pipeline and how it maps to the AMD RDNA™ 3 architecture.
Learn about our GDC 2024 activities, including AMD FSR 3.1, AMD FidelityFX Brixelizer, work graphs, mesh shaders, tools, CPU, and more.
Introducing “mesh nodes”, which make draw calls an integral part of the work graph, providing a higher perf alternative to ExecuteIndirect dispatches.
The third post in our mesh shaders series covers how to use mesh shaders to simplify font rendering.
Our GDC 2024 presentations this year include work graphs, mesh shaders, AMD FSR 3, GI with AMD FidelityFX Brixelizer, AMD Ryzen optimization, RGD, RDTS, and GPU Reshape!
The second post in this series on mesh shaders covers best practices for writing mesh and amplification shaders, as well as how to use the AMD Radeon™ Developer Tool Suite to profile and optimize mesh shaders.
This post is the start of a new series which aims to demystify mesh shaders through examples and tutorials.
Engineer Colin Riley provides a short description of Sampler Feedback and Mesh Shaders, as well as important performance guidelines that graphics developers should consider when using AMD RDNA™ 2-based GPUs.