Neural Supersampling and Denoising for Real-time Path Tracing
Read our research for a neural denoising and supersampling technique, with the aim of achieving real-time path tracing.
Read our research for a neural denoising and supersampling technique, with the aim of achieving real-time path tracing.
If you’re a graphics dev looking to understand more about deep learning, this blog introduces the basic principles in a graphics dev context.
The machine learning ecosystem is quickly exploding and this article is designed to assist data scientists/ML practitioners get their machine learning environments up and running on AMD GPUs.
Read about how the new WMMA instructions added in HLSL SM 6.8 allow shader developers to accelerate GEMM matrix operations.
AMD now has driver support for a metacommand implementation intended to improve performance and reduce the time it takes to generate output from the model.
In this blog series, we share the lessons learned from tuning a wide range of scientific applications, libraries, and frameworks for AMD GPUs.