
CPU performance optimization guide – part 3
We look at optimizing CPU performance by reducing the number of instructions, and highlights methods to enhance instruction efficiency and algorithm throughput.
We look at optimizing CPU performance by reducing the number of instructions, and highlights methods to enhance instruction efficiency and algorithm throughput.
Optimize CPU performance by manually writing x64 assembly code, offering a detailed comparison with compiler-generated instructions and achieving improved performance through streamlined instruction sets.
CPU performance optimization guide – part 2 Introduction After reading the Preface to the CPU performance optimization guide and part 1, I believe you already
CPU performance optimization guide – part 1 Introduction This series of blogs will walk readers through the analysis of the problems encountered in actual projects,
This article starts a series of posts about CPU performance analysis and optimization methods.
This second part introduces common tools to understand the topology of your system and to control affinity for different applications
This first part introduces the concept of affinity and why its important for achieving better performance on AMD GPU nodes
Learn about our GDC 2024 activities, including AMD FSR 3.1, AMD FidelityFX Brixelizer, work graphs, mesh shaders, tools, CPU, and more.
This is a general guide focusing on CPU profiling for Unity, including which tools are useful for profiling and how to use these tools to find hotspots in your code.
Our one-stop guide to performance with Unreal Engine.
Download the AMD FSR 3.1.1 plugin for Unreal Engine, and learn how to install and use it.
The D3D12_HEAP_TYPE_GPU_UPLOAD flag in Direct3D 12 provides a good alternative to other ways of uploading data from the CPU to the GPU. Check out our quick guide to effective use of this flag.