Integrating VRS in The Riftbreaker
EXOR Studios and AMD have collaborated to add Variable Rate Shading in The Riftbreaker. Read this guest blog to find out more!
EXOR Studios and AMD have collaborated to add Variable Rate Shading in The Riftbreaker. Read this guest blog to find out more!
Join AMD for an introduction to the AMD Ryzen™ family of processors which power today’s game consoles and PCs.
Join AMD on an adventure thru Zen 2 and Zen 3 processors which power today’s game consoles and PCs. Dive into instruction sets, cache hierarchies, resource sharing, and simultaneous multi-threading. Journey across the sands of silicon to master microarchitecture and uncover best practices!
Design faster. Render faster. Iterate faster. Our one-stop resource for getting great AMD Ryzen performance.
Join AMD Game Engineering team members for an introduction to the AMD Ryzen family of processors followed by advanced optimization topics.
Learn about the high-performance AMD Zen 2 microarchitecture and profiling tools. Gain insight into code optimization opportunities and lessons learned.
Learn about the details of RDNA and how it differs from the previous GCN architecture. Includes examples of optimizations based on the case study of implementing an efficient downsampler. Covers topics such as characteristics of workload distribution, shader optimizations, and efficient texture access.
This sample code correctly detects the physical and logical cores of today’s modern processors, along with the processor vendor and family.