Highlights from HPG Conference 2024: Four exciting new research papers
Learn more about our award-winning new papers covering HIP RT, ray tracing, geometry compression, and procedural generation with work graphs.
Learn more about our award-winning new papers covering HIP RT, ray tracing, geometry compression, and procedural generation with work graphs.
Smart Access Memory (SAM) provides the CPU with direct access to all video memory. These guidelines help you to improve CPU and GPU performance using SAM.
One of our Developer Technology Engineers, Lou Kramer, talks about the journey to start her career with AMD, what she actually does, and how she finds being a woman in engineering.
The AMD RDNA™ 2 Instruction Set Architecture (ISA) PDF has been released. Get it here!
This tutorial explains how to take advantage of the functionality in RDP v2.1 onwards, which unifies the RMV and RGP functionality from earlier versions to provide a unified workflow.
Engineers from Quantic Dream and AMD discuss the challenges involved in porting Detroit: Become Human from Playstation 4 to PC.
Adam Sawicki, a member of AMD RTG’s Game Engineering team, has spent the best part of a year assisting one of the world’s biggest game studios in porting one of their AAA games to Vulkan.
Where does TrueAudio Next really fit into this emerging new ecosystem of audio processing for VR?