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AMD FidelityFX™ Denoiser includes specialized spatio-temporal denoisers optimized for specific workloads:
- Shadow Denoiser: Designed to denoise a shadow mask created from tracing jittered rays towards a single light source.
- Reflection Denoiser: Designed to remove noise from the result of tracing jittered reflection rays based on surface roughness.
Supports:
- DirectX®12.
- Vulkan®.
Part of the AMD FidelityFX™ SDK
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Download the latest version
- SSSR sample uses the Reflections Denoiser.
- Hybrid Shadows sample uses the Shadow Denoiser.
Download the latest version as part of FidelityFX SDK v1.1
- SSSR sample uses the Reflections Denoiser.
- Hybrid Shadows sample uses the Shadow Denoiser.
This release includes:
Updated as part of AMD FidelityFX SDK v1.1:
- AMD FidelityFX backend updates, including buffer allocator overrides
- Updated documentation and release of reference documentation for SDK + Framework
- Native Microsoft® GDK® backend implementation library (requires developer access to GDK® program)
Xbox developer?
An example use of AMD FidelityFX Shadow Denoiser exists within the Xbox Game Development Kit samples.
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Features
Open source, MIT license
Optimized for Shader Model 6.0+
State-of-the-art algorithm
Shadow Denoiser specific features
- Spatio-temporal denoiser, specialized for shadow denoising.
- Tile classifier to skip work on areas without spatial variance in the shadow mask.
- Increased contribution of spatial filters on low temporal sample counts.
- Analysis of the local pixel neighborhood to counter ghosting artifacts.
Shadow Denoiser comparison
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Shadow Denoiser additional resources
Head over to our Hybrid Shadows sample to see the Shadow Denoiser in action.
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Microsoft® Game Stack Live: Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX
We explain how FidelityFX Denoiser allows for high-quality raytracing results without increasing rays per pixel, and deep dive into specific AMD RDNA™ 2-based optimizations that benefit both Xbox Series X|S and PC.
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AMD FidelityFX™ Hybrid Shadows sample
This sample demonstrates how to combine ray traced shadows and rasterized shadow maps together to achieve high quality and performance.
Reflection Denoiser features
- High performance spatio-temporal denoiser, specialized for reflection denoising.
- Tile Classifier to skip non reflective areas.
- Variable Rate Traversal: From full rate for mirror reflections down to quarter rate for glossy reflections.
- Temporal Variance Guided Tracing.
Includes:
- Classifier pass for reflection rays and denoiser tiles.
- Spatial filter pass.
- Temporal reprojection pass.
- Gaussian blur.
Reflection Denoiser comparison
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Reflections Denoiser additional resources
Head over to AMD FidelityFX SSSR to see the Reflections Denoiser in action.
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AMD FidelityFX™ Stochastic Screen Space Reflections (SSSR)
The AMD FidelityFX SSSR effect provides an open-source library to easily integrate stochastic screen space reflections into your game.
Useful information
Version history
Updated as part of AMD FidelityFX SDK v1.1:
- AMD FidelityFX backend updates, including buffer allocator overrides
- Updated documentation and release of reference documentation for SDK + Framework
- Native Microsoft® GDK® backend implementation library (requires developer access to GDK® program)
- Now part of AMD FidelityFX SDK.
- Various bug fixes applied based on past integrations.
All part of the FidelityFX SDK!
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AMD FidelityFX™ SDK
The AMD FidelityFX SDK is our easy-to-integrate solution for developers looking to include FidelityFX features into their games.
Don't miss our other effects
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AMD FidelityFX™ Blur
AMD FidelityFX Blur is an AMD RDNA™ architecture optimized collection of blur kernels from 3×3 up to 21×21.
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AMD FidelityFX™ Breadcrumbs library
AMD FidelityFX Breadcrumbs library uses the breadcrumbs marker technique to track down where your submitted commands cause a GPU crash.
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AMD FidelityFX™ Brixelizer/GI
AMD FidelityFX™ Brixelizer GI is compute-based real-time dynamic global illumination solution built upon sparse distance fields.
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AMD FidelityFX™ Cauldron Framework
AMD FidelityFX Cauldron Framework is our open-source experimentation framework for DirectX®12 and Vulkan®, provided in the AMD FidelityFX SDK.
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AMD FidelityFX™ Combined Adaptive Compute Ambient Occlusion (CACAO)
AMD FidelityFX Combined Adaptive Compute Ambient Occlusion (CACAO) is an AMD RDNA™ architecture optimized implementation of ambient occlusion.
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AMD FidelityFX™ Contrast Adaptive Sharpening (CAS)
AMD FidelityFX Contrast Adaptive Sharpening (CAS) provides a mixed ability to sharpen and optionally scale an image.
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AMD FidelityFX™ Depth of Field (DoF)
AMD FidelityFX Depth of Field is an AMD RDNA™-architecture optimized implementation of physically correct camera-based depth of field.
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AMD FidelityFX™ Hybrid Shadows sample
This sample demonstrates how to combine ray traced shadows and rasterized shadow maps together to achieve high quality and performance.
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AMD FidelityFX™ Hybrid Stochastic Reflections sample
This sample shows how to combine AMD FidelityFX Stochastic Screen Space Reflections (SSSR) with ray tracing in order to create high quality reflections.
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AMD FidelityFX™ Lens
AMD FidelityFX Lens is an AMD RDNA™ architecture optimized implementation of some of gaming’s most used post-processing effects.
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AMD FidelityFX™ Luminance Preserving Mapper (HDR Mapper)
AMD FidelityFX LPM provides an open-source library to easily integrate HDR and wide gamut tone and gamut mapping into your game.
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AMD FidelityFX™ Parallel Sort
AMD FidelityFX Parallel Sort makes sorting data on the GPU quicker, and easier. Use our SM6.0 compute shaders to get your data in order.
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AMD FidelityFX™ Single Pass Downsampler (SPD)
AMD FidelityFX Single Pass Downsampler (SPD) provides an AMD RDNA™ architecture optimized solution for generating up to 12 MIP levels of a texture.
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AMD FidelityFX™ Stochastic Screen Space Reflections (SSSR)
The AMD FidelityFX SSSR effect provides an open-source library to easily integrate stochastic screen space reflections into your game.
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AMD FidelityFX™ Super Resolution 1 (FSR 1)
AMD FidelityFX Super Resolution (FSR) is our open-source, high-quality, high-performance upscaling solution.
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AMD FidelityFX™ Super Resolution 2 (FSR 2)
Learn even more about our new open-source temporal upscaling solution FSR 2, and get the source code and documentation!
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AMD FidelityFX™ Super Resolution 3 (FSR 3)
Discover frame generation with AMD FidelityFX™ Super Resolution 3, and get the source code and documentation!
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AMD FidelityFX™ Variable Shading
AMD FidelityFX Variable Shading drives Variable Rate Shading into your game.
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TressFX
The TressFX library is AMD’s hair/fur rendering and simulation technology. TressFX is designed to use the GPU to simulate and render high-quality, realistic hair and fur.
Updated as part of AMD FidelityFX SDK v1.1:
- AMD FidelityFX backend updates, including buffer allocator overrides
- Updated documentation and release of reference documentation for SDK + Framework
- Native Microsoft® GDK® backend implementation library (requires developer access to GDK® program)
- Now part of AMD FidelityFX SDK.
- Introduces the ability to view pure AO versus lit AO results.
- Highly optimised native resolution SSAO.
- Downsampled resolution SSAO quality improvements.
- Vulkan® support.
- Initial release